FT: Battles of the 20th C and why there is one thing that has not been considered.

2 posts ยท Sep 7 2003 to Sep 7 2003

From: Bryan Ash <ashbp@b...>

Date: Sun, 7 Sep 2003 10:54:30 +0100

Subject: FT: Battles of the 20th C and why there is one thing that has not been considered.

All the examples are good analogues of the applied battles to a 2 dimensional
playing field, which the FT minatures are played in, except for a major factor
that isn't as best applied.

This being the submarine.

How could the U-boat or similar design be incorporated into the FT
universe.

Would the U-boat be a ship that tends to reside in the appeture of FTL
space before arriving, shooting, then FTL? Or is it a suggestion that advanced
cloaking rules would apply?

Incidentally, I do have a suggestion on FTL arrivals in a competition
game -

If the player wishes for their fleet to arrive in Formation, and not be
affected by random scattering; they unfortunatly announce their arrival by
gravity wells; that most ship scanners will pick up. A counter must
be placed on the playing area T -3 turns where the Captital ship will
arrive;  T-2 turns where the Cruiser will arrive;  T-1 turn where the
Escort will arrive.

The counters are then replaced with the ships. The player is not subject to
random facing or random speed on arrival, the ships have arrived in formation.

This is a suggestion to the use of "reinforcements" on the playing field.

If the player wants the element of suprise, then the reinforcments arrive
without being announced; but due to the rush to get there, each ship arrives
at random velocity and direction.

From: Roger Burton West <roger@f...>

Date: Sun, 7 Sep 2003 20:00:24 +0100

Subject: Re: FT: Battles of the 20th C and why there is one thing that has not been considered.

> On Sun, Sep 07, 2003 at 10:54:30AM +0100, Bryan Ash wrote:

> How could the U-boat or similar design be incorporated into the FT

Been watching certain anime shows, have we? :-)

> Or is it a suggestion that advanced cloaking rules would apply?

I think that would be the way to do it. I'm not a fan of the MT cloak -
effectively you have to write all the orders for the cloaked ship at the point
it vanishes. I'd like to see some sort of cloak system as part of
a larger sensor/stealth rule package, but probably not as a "bolt-on".