[FT] Battle report and questions (was Re: A battle report (sort of))

1 posts ยท May 15 2000

From: Beth Fulton <beth.fulton@m...>

Date: Mon, 15 May 2000 12:52:28 +1000

Subject: [FT] Battle report and questions (was Re: A battle report (sort of))

G'day Paul,

My experience only comes from vector unfortunately, but what we've found is
that the opening few rounds of combat with the SV are more crucial than other
races (this is especially so against the KV) as once they KVs have

scored a few shots (especially with their big guns) it becomes an awful lot
harder on the SV. Basically the SV hit hard and fast and then sort of lose
puff whereas the KV are a more consistent force through time so it all comes
out in the wash. Our KV vs SV have tended to be closer run things than yours,
about the only one sided game we've had was when the SV were

facing 2x as much KV but didn't have the sense to get out fast enough -
that one hurt!

> this, the Sa'Vasku had on average, more power available to weapons and

Mmm not sure if that actually makes sense seeings as the KV aren't paying for
screens either (and the SV have sacrificed mass to the node even if they don't
use it).

> I feel Sa'Vasku may not fair so well against everyone else

There is some measure of this, but it is really all swings and roundabouts in
the end I think. I wouldn't be too worried about the KV's punch though Paul
even though they're not the monstrosities of old they can still hurt
big time - I know it may well be just psychological but when the KV
player here says "and for my class 6s" I start to get those butterflies in the
pit of my stomach;)

By the way had a game with the new vector on Friday night and to my pleasant
surprise it didn't take very much to get used to. We did make a

few modifications to our style of play though, went a little slower and
reduced SM attack range to the 3" suggested in FB1 for vector, which brought
something else to mind.... I'm guessing MT missiles would still have the 6"
attack range right?

And one last thing while I think of it, do the heavies still get their 'harder
to hit' bonus on PDS rerolls (I have a feeling this has been discussed before
but I can't remember sorry)

Cheers

Beth