FT-Battle Report

4 posts ยท Jan 30 1997 to Feb 1 1997

From: John Kovalic <muskrat@m...>

Date: Thu, 30 Jan 1997 11:57:34 -0500

Subject: FT-Battle Report

Thanks for all the input everybody had on the FT multiplayer game.

It came off without a hitch last night at The Last Square. We had a 12'x6'
table, and played across the width of it. The ships were "Classic Trek" Star
Trek micromachines, but the stats were pretty much standard FT. I removed the
Klingons' A Batteries and gave them the equivalent points worth of Needle
Beams (I didn't worry about the mass difference). I called the Beam Batteries
"Phasers" and the Needle Beams "Disruptors," just to give the game a *simple*
Star Trek flavor.

We had about ten players, ranging from dyed-in-the-wool historical
gamers
to a couple of 11-year olds (one of whom I wanted to throttle). Apart
from the kids, all the players were 25 years old or older. The Federation
probably had 200 more points worth of ships (Three heavy cruisers, six
destroyers and a battleship versus five D7 heavy cruisers and two destroyers
for the Kilingons).

Funnily enough, the most confusing point in the evening was me trying to
describe the turn modes. After a couple of tries (met with blank stares), I
finally figured out that the best way to describe it was "Make half your turn,
make half your move; make the last half of your turn, make the last half of
your move."

After two turns, though, everything ran smoothly. The lack of Quick Referrence
Sheets was a problem, but not a critical one. (Has anybody made any up? I'm
gonna try and put some together for the next game).

Traditional battle-lines formed, with the Federation battleship
(commanded
by the obnoxious kid - negating the Federation's points advantage) set
up far to the right flank. A Klingon battlegroup of one Heavy Cruiser and the
two destroyers was sent out against it, but apart from that, the lines clashed
without much tactical thought.

The lack of range on the needle beams frustrated the Klingons, as the
Federation "A" batteries caused first blood. But the Battleship turned into
the flank too late, and the Klingon Cruiser/Destroyer battlegroup got
behind it.

One Klingon commander tried to take out some Federation ships by going FTL
once he was down to a few hits left. He caused as much damage to another D7
as he did one of the Federation destroyers (minimal), but left alive -
"It is a good day to...flee."

In the end, it was a bloody mess as the lines got into close range. The
Battleship was down to one hit left before the ships tailing it were taken
out. That, a cruiser (which had lost all thrust) and two destroyers were all
that got out alive at the end of the game. Only the one D7 got out alive. The
end game found the two remaining Federation destroyers circling the last D7.
(The bleeding battleship had already fled the field).

The Needle Beams were surprisingly ineffective. Only one hit from all sources
(Each Klingon ship had two). To "simulate" Disruptors, I might double their
range in the future.

But, most importantly, EVERYBODY was raving afterwards. A fun time was had
by all - even one gamers' girlfriend, who just played for the heck of
it. "This was even more fun than the elephant races (Circus Maximus)," she was
heard to say.

We'll probably do another big game in a month or so, adding more weapons this
time. But a lot of people had a lot of fun, and in Madison, it looks like Full
Thrust is here to stay!

From: Mike Miserendino <phddms1@c...>

Date: Thu, 30 Jan 1997 12:50:47 -0500

Subject: Re: FT-Battle Report

> John Kovalic wrote:

Good job John! BTW I do have prepared cheat sheets made by a friend of mine.
If your interested I'll check if he doesn't mind me copying them.

From: Phil Dutre <Philip.Dutre@c...>

Date: Thu, 30 Jan 1997 12:58:16 -0500

Subject: Re: FT-Battle Report

> After two turns, though, everything ran smoothly. The lack of Quick

We use some computer made reference sheets, although the More Thrust rules
aren't mentioned yet.

The summary sheet can be found at:

http://www.cs.kuleuven.ac.be/~philipd/FULLTHRUST/

Philip

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From: Allan Goodall <agoodall@a...>

Date: Sat, 1 Feb 1997 00:58:52 -0500

Subject: Re: FT-Battle Report

> At 12:50 PM 1/30/97 -0500, you wrote:

Yes, good job John. Don't worry too much about the hitches. If everyone had
fun then they won't remember the rough spots.

Mike, is that cheat sheet the same one that was used at GenCon last year? If
so, it's pretty good and I'd easily recommend it to John.