Now the SaVasku can fire officially in excess of the 54" currently granted to
human sensors, is there any official word on how they manage to sense their
targets? Have the sensor rules been unofficially changed?
This came up in a PBeM game that I am running.
Someone had Class-6 Beams (max range 72").
I made a house rule that active sensors had a range equal to the longest,
direct fire, weapon. But I kept passive sensors at 36 for identification. It
seemed to work well.
I figure the cost/mass for larger sensors was incorporated into the cost
of the larger weapon.
-----
Brian Bell bkb@beol.net
> Now the SaVasku can fire officially in excess of the 54" currently
So can Human ships with a large enough beam battery (starting with the Class 5
which has a max range of 60").
> Denny Graver-Elstree wrote:
I think thee feel a disturbance in the force!
Bye for now,
> Now the SaVasku can fire officially in excess of the 54" currently
Consider the original FT/MT sensor rules to be kind of suspended pending
decisions on what form sensor rules will take in FT3....
> On 26-Apr-00 at 16:47, Ground Zero Games (jon@gzg.com) wrote:
> Consider the original FT/MT sensor rules to be kind of suspended
FT3 and not FB3?
Have you considered having yourself cloned?:)
Suspended? I can see it now...
~~~~~~~~
On board an NAC Furious class: Captain: Track and fire on that Foch class! All
weapons that bear! Sensor Tech: I can't sir! Captain: Can't? Explain yourself
mister! Sensor Tech: I can't fire because the entire sensor grid has blinked
out!!
Captain: Zounds! The FSE must have a new weapon! Sensor Tech: Mommy!
~~~~~~~~
Sorry...I just couldn't help myself...:-)