From: Charles Taylor <charles.taylor@c...>
Date: Mon, 29 Apr 2002 22:19:49 +0100
Subject: RE: [FT] Andromeda
In message <F4783C94B5D9F1479D984ABC31C2643502FC61@rxgen2s1.rxkinetix.com>
> "B Lin" <lin@rxkinetix.com> wrote:
> From the offical website:
As I mentioned, seems a bit low, - using Fleet Book scale thats 964
MASS.
> Combat systems:
variant
> SAPM-6III Strike Arrow surface attack variant
She carries 40 of these... how many of the others!!!??? [6]
> For reference:
Well, its an interesting project - the website helpfully provides stats
for other High Guards ships as well, so any would be game stat writer (i.e.
me) doesnt have to do a ADB or AoG and invent lots of other ships to flesh out
the fleet.
OTOH, I've _no_ idea what some of these ships look like. :-)
Anyway, the notes:
[1] Both these fighter types carry missiles, so could have 'added'
torpedo capability - see [6]
[2] Probably more suitable to design this using DS II.
[3] Full Thrust could use some 'drone' rules, there are a couple in the
WDA - say move as fighters, have sensors (maybe enhanced/superior) - can
attack by ramming - as KE kill missile
[4] These can act as standard FT decoys (see the FT sensor rules), or as
small moving area ECM generators
[5] FT could use some rules for AI ships - probably as an adjunct to
some crew quality rules - for basics; say - ship can function w/o life
support (but cannot FTL - genre rule), ship has self-repair capability
(here's an idea, DCPs can repair 'killed' DCPs :-), ship may have
initiative bonuses (if relevant).
[6] The missile system could use a variant of the 'new' MT missile rules
&
the Salvo Missile rules: Standard launchers, can launch a varity of ordnance:
note that the fighters fire the same missiles types.
Well, I think this could be worked out the target MASS should probably
be in the FT DN/SDN range ('ship of the line'), say
241 (1 MASS = 400 Tonnes) or 321 (1 MASS = 300 Tonnes)
Anyway, it's something for me to work on.