I am envisioning a scenario in which a grounded FT ship is attacked by DS2
forces.
<opening the can of worms...> Anyone have ideas on translating effects from
one to the other (especially DS2 shots hitting FTFB hulls)?
Working on spec, you could work it something like this:
FT ships are treated as size 6/armour 5 in DS. Each hit than penetrates
does 1 point of FT damage, each *boom* chit drawn does 2 points of
damage & allows a re-draw of chits (don't replace the initial chits
though). Firing FT weapons at DS2 tanks, use the following: PDS: Enh ADS (each
mount), so 2 chits RFAC vs tanks.
Class-1: HEL/5
All other beam weapons are classed as direct fire Ortillery barrages. No other
weapons can fire due to interface probems with tracking & safety (PSB).
'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
They seek him here, they seek him there; Those Frenchies seek him everywhere.
Is he in heaven or is he in hell? That damned elusive, Pimpernel.
- 'The Scarlet Pimpernel', Baroness Emma Orkzy
[quoted original message omitted]
> 'Neath Southern Skies wrote:
Or, as Modular vehicle or vehicle size 7 with armour 7. Or assume automatic
hits, provided firer doesn't roll a "1" on fire control dice.
> Each hit than penetrates does 1 point of FT damage,
> Firing FT weapons at DS2 tanks, use the following:
Each PDS can also acts as Enhanced ZAD/ADS versus GMS and aerospace
attacks. Only enhanced because the PDS isn't optimised to deal with atmosphere
and planetary gravity.
> Class-1: HEL/5
> All other beam weapons are classed as direct fire Ortillery barrages.
Fire arcs as per Ship Status Display. So make sure that the ship's rear is
protected!
Using a DSII nuke on a FT ship should kill it. Assume that FT ship shields
don't work while on the ground or in the air, as the earth and atmosphere
interfere/overload the shield generator.
> On Thu, 11 Feb 1999, Andrew & Alex wrote:
[snip]
> Using a DSII nuke on a FT ship should kill it. Assume that FT ship
Either that, or use the MT Missile damage rules for a DSII nuke (2d6 damage,
ignores shields, 1/2 damage to armor).
It would need to be a direct hit from the nuke; remember, MT missiles & SMLs
all use nuke proximity warheads...
'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
They seek him here, they seek him there; Those Frenchies seek him everywhere.
Is he in heaven or is he in hell? That damned elusive, Pimpernel.
> - 'The Scarlet Pimpernel', Baroness Emma Orkzy
> Using a DSII nuke on a FT ship should kill it. Assume that FT ship
But MT missiles explode in vacuum; I'd think DS2 nukes would be more effective
by transmitting blast through atmosphere.
In a message dated 99-02-10 20:17:07 EST, you write:
<< But MT missiles explode in vacuum; I'd think DS2 nukes would be more
effective by transmitting blast through atmosphere.>> What about sonic
weapons? They would do the same thing (well the nuke has some other effects)
creating a shock wave, how would you sim that in DS2? I would say that in the
area that is effected draw a number of chits equal to
the Db /200 - SQR or the range in Km. Just some idea. Also on the note
Planitary Defences do what Battlespace does: each "air" hex counts as four
normal hexs.
-Stephen
> It would need to be a direct hit from the nuke; remember, MT missiles &
DSII artillery systems are precise enough to drop a nuke right on top of
a non-moving target that is spotted by an artillery observer. Perhaps
the ship should have nuclear dampers, see my site for the DSII costs.
> Laserlight <laserlight@cwix.com> wrote:
They're even more effective when they land on top of the star ship!
I got a little behind in cleaning out my mail box, can some one repost the
message? Thanks Bye Stephen
Just to show how big nukes really are:
> David Wessman <woden@TotallyGames.com> wrote (in another list):
Enjoy! Or be horrified!
I passed along this URL:
> http://www.pbs.org/wgbh/pages/amex/bomb/sfeature/blastmap.html
I can even drop one on my own head, in my home, here in Napier, New Zealand.
Though, for maximum military effectiveness, I would drop it further inland and
irradiate more land area.
----Original Message Follows----
From: "Andrew & Alex" <Al.Bri@xtra.co.nz>
To: "GZG List" <gzg-l@CSUA.Berkeley.EDU>
Subject: Re: FT and DS2 Interface
Date: Thu, 11 Feb 1999 20:49:59 +1300
Reply-To: gzg-l@CSUA.Berkeley.EDU
Just to show how big nukes really are:
Enjoy! Or be horrified!
> On Thu, 11 Feb 1999, Andrew & Alex wrote:
> Just to show how big nukes really are:
those who live in the uk might want to make a mental note to look out for a
book called "doomsday: a nuclear attack on the united kingdom" or somesuch.
the most detailed public analysis of such things i've seen. it's a bit old,
but still very, very scary. it details scenarios from a limited
strike with about five warheads to the whole nine yards - "Scenario K".
it has maps of the uk, with each county coloured according to your survival
probability if you live in it. that, along with the list of
targets - my friend who lives in Harwich (a major port, and next to
another major port) gets hit by about half a dozen warheads in the worst
case - and the totally dispassionate and thorough analysis, really
drives home the point about how destructive nuclear weapons are. it's scary.
Tom
> On Thu, 11 Feb 1999, Robertson, Brendan wrote:
> Working on spec, you could work it something like this:
i'd imagine you could fire SMs as either very big SLAMs or as MRL. plus, if a
DS2 nuke counts as an MT missile, surely the opposite also applies. the phrase
"eat nuclear s**t and die, planetlubbers!" springs to mind.
we should allow the firing of p-torps. the effect is as a nuke burst
centred on the firing ship. now that's what i call pretty lights.
i think KV railguns can be mapped to MDC. now there's a nice thought.
oh, and fighters should map to fighters. unless you think (as i do) that
space fighters are not atmosphere-capable. then you can just map them to
nukes again :-).
Tom
> Thomas Anderson wrote:
> it has maps of the uk, with each county coloured according to your
In the 60's, SE England would probably have been hit with 1 MT Warheads from
IRBMs on a 5 mile triangular grid, since you need less warheads that way, and
the burnout zones overlap. The IRBMs had a CEP of less
than 1/2 mile due to the short range, so were accurate enough.
Let's see, the house I was born in was within the 5atm rangee of a Nuclear
Weapons storage depot, two airbases, an R&D establishment
I know that I asked this before, but can some one repost the orginal message?
-Stephen