[FT] Alert status

4 posts ยท Feb 26 2002 to Feb 26 2002

From: Roger Burton West <roger@f...>

Date: Tue, 26 Feb 2002 11:54:23 +0000

Subject: [FT] Alert status

OK, this isn't as great an effect as SFB's weapon status rules, because
we don't have multi-turn-arming weapons, but anyway.

Alert status may be used as a scenario-balancing tool, or in a campaign
game.

H2: White (Dockside)

No systems are available. Armour absorbs damage normally; damage to hull is
tripled (representing lack of power to redundant systems and lack of damage
control).

Transition to Green state is not normally possible on the tactical scale.
However, in an emergency it may be attempted; assume that all systems (other
than core systems) are damaged, and roll to repair them with available damage
control parties as normal. As soon as one system is repaired, the ship is
considered in Green status for purposes of hull damage.

H2: Green (Standard Running)

Non-weapon systems are available normally; weapons are not available.
Hull damage is doubled. Transition to Yellow-One status takes one turn.

H2: Yellow One (Standby Alert) / Yellow Two (General Quarters)

Non-weapon systems are available normally; PDS (and other weapons in
point-defence mode) may fire only on a separate roll of 4-6 (roll once
per ship per turn), and other weapons are not available. Transition to Red
status takes one turn.

H2: Red (Battle Alert)

The ship is fully functional, as represented in the standard game.

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Tue, 26 Feb 2002 10:26:35 -0800

Subject: Re: [FT] Alert status

> On 2/26/02 3:54 AM, "Roger Burton West" <roger@firedrake.org> wrote:

> Non-weapon systems are available normally; PDS (and other weapons in

Generally, very nice.

I'd change this entry to "half (round up)" rather than the die roll, so no one
gets maimed by chance die rolls.

From: Roger Burton West <roger@f...>

Date: Tue, 26 Feb 2002 18:43:53 +0000

Subject: Re: [FT] Alert status

> On Tue, Feb 26, 2002 at 10:26:35AM -0800, Sean Bayan Schoonmaker wrote:

> I'd change this entry to "half (round up)" rather than the die roll, so

Agreed. Now reads:

Non-weapon systems are available normally; only half (rounded up) of
PDS (and other weapons in point-defence mode) may fire - as the captain
frantically unlocks the control boards - and other weapons are not
available. Transition to Red status takes one turn.

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Tue, 26 Feb 2002 12:09:39 -0800

Subject: Re: [FT] Alert status

> On 2/26/02 10:43 AM, "Roger Burton West" <roger@firedrake.org> wrote:

> Agreed. Now reads...

Other than that, very solid work. Good job, Roger!