From: Izenberg, Noam <Noam.Izenberg@j...>
Date: Wed, 14 Nov 2001 10:51:41 -0500
Subject: [FT] Action At A Distance
I always wanted a weapon that could be strong at a distance and weak close in. There have been a number of good attempts at this in the past (e.g. Schoon's Fusion Flare), but I've finally come up with one that has the feel I want and looks like it balances pretty well. I don't yet know if it needs tuning. My gut says no. Setting this up and making comparisons made me realize just how strong M and L pulsers are in a Dice-per-area-covered vs. Mass-and-Cost sense. Action At A Distance Device (A3D) Mass/cost: 3Mass*Class; Cost 4pts/Mass Effect: Projects 2 beam dice at a distance from the firing ship depending on class: Class I: 12-24 MU ring (all arc); Class II: 24-36 MU ring; Class III: 36-48 MU ring, etc. The A3D has no rear-arc firing restrictions, and can not fire in a PDS role. An A3D-I + 2 class 1 Beams directly compare with a Pulser M-6. Both cover 2 beam dice over the same area, but the Pulser is Mass/Cost 4/20 while the A3D/Beam combo is 5/18. The Pulser is a single system with PDS cabability and aft fire restrictions. The combo is 3 systems with PDS capability (from the C1 Beams) and reduced aft restrictions (from the A3D). That appears a pretty even match, perhaps the edge to the A3D combo because it could fire at both ranges (if targets and firecons permitted). An A3D-II + A3D-I + 2 class 1 Beams directly compare with 2x Pulser L-6: 2 Beam dice over the same area. Pulsers cost 8/40, combo costs 11/42. Similar PDS cabailities, 4 systems vs. 1, rear arc advantages and multiple targeting for A3D combo. Here the Pulser has the edge, but it's pretty close. PSB: The device tears space at a distance determined only by its mass. The resulting interdimensional burst of energy can damage ships in the vicinity of the rip. Symbol: 3-D shaded ring with roman numeral class inside