[FT] Acceleration Before/After Move?

3 posts ยท Oct 11 2002 to Oct 11 2002

From: Allan Goodall <agoodall@a...>

Date: Fri, 11 Oct 2002 12:11:48 -0500

Subject: [FT] Acceleration Before/After Move?

Someone on the SG2-FT Yahoo group asked if acceleration in FT was
applied before you moved or after you moved. I always applied it before the
move. So,
if your current speed is 10 and you order R2+2: your speed for the turn
would be 12, you'd make a one point turn before moving, move 6", make another
1 point turn to the right, and then move the last 6".

Here's my reasoning from the Yahoo list:

> I didn't think this was even in doubt. Page 5 and 6 of the "Full
SHIPS
> "MUST" ALWAYS MOVE THE FULL DISTANCE SPECIFIED BY THEIR CURRENT

The reason I'm asking if that's how folks do it here is that Andrew Malcolm
pointed out to me that something like 7/8 of the "Students Nationals FT
Tournament" (in Britain, I assume) this year did it the wrong way!
Re-reading
the rules, Jon uses the term "Current Velocity" which can lead to, what I
think is, a misinterpretation of the rules.

So, how do _you_ accelerate your ships, before or after movement? And,
what's the proper way of doing it? I assume it's before movement, for the
reasons above and the fact that it makes Salvo Missiles more challenging.

From: Roger Burton West <roger@f...>

Date: Fri, 11 Oct 2002 18:31:45 +0100

Subject: Re: [FT] Acceleration Before/After Move?

> On Fri, Oct 11, 2002 at 12:11:48PM -0500, Allan Goodall wrote:

Ditto. Last words on p5 imply this very strongly, though the start of p7 could
be taken the other way.

Vector doesn't have this ambiguity.

> The reason I'm asking if that's how folks do it here is that Andrew

Never heard of them (therefore they don't exist :-), and nobody with
whom I've played FT has ever suggested this.

From: Allan Goodall <agoodall@a...>

Date: Fri, 11 Oct 2002 12:37:47 -0500

Subject: Re: [FT] Acceleration Before/After Move?

On Fri, 11 Oct 2002 18:31:45 +0100, Roger Burton West
<roger@firedrake.org> wrote:

> Never heard of them (therefore they don't exist :-), and nobody with

The crowd at GenCon always played with ships accelerating first and then
moving, so this never occured to me as an issue. Andrew thanked me as the
ambiguity came up during a Polish translation of FT.