From: Allan Goodall <agoodall@a...>
Date: Fri, 11 Oct 2002 12:11:48 -0500
Subject: [FT] Acceleration Before/After Move?
Someone on the SG2-FT Yahoo group asked if acceleration in FT was applied before you moved or after you moved. I always applied it before the move. So, if your current speed is 10 and you order R2+2: your speed for the turn would be 12, you'd make a one point turn before moving, move 6", make another 1 point turn to the right, and then move the last 6". Here's my reasoning from the Yahoo list: > I didn't think this was even in doubt. Page 5 and 6 of the "Full SHIPS > "MUST" ALWAYS MOVE THE FULL DISTANCE SPECIFIED BY THEIR CURRENT The reason I'm asking if that's how folks do it here is that Andrew Malcolm pointed out to me that something like 7/8 of the "Students Nationals FT Tournament" (in Britain, I assume) this year did it the wrong way! Re-reading the rules, Jon uses the term "Current Velocity" which can lead to, what I think is, a misinterpretation of the rules. So, how do _you_ accelerate your ships, before or after movement? And, what's the proper way of doing it? I assume it's before movement, for the reasons above and the fact that it makes Salvo Missiles more challenging.