From: Izenberg, Noam <Noam.Izenberg@j...>
Date: Thu, 4 Nov 1999 13:25:23 -0500
Subject: [FT AAR] New Israel/Islamic Federation II (long)
Laserlight captured the action pretty well, but here it goes. NI HK (1574 pts): 1 Miflagti class BB - "Senesh" [uses Tel Aviv mini, for you Brigade fans] 1 Natanya class CA-V "Natanya" [uses Tal mini] (1 stealth (same as heavy) attack squadron) 1 Natanya-E class CA-V "Herzlia" [same] (1 stealth (same as heavy) attack squadron) 2 Kineret Class CVDs "Kineret" and "Yam Suf" [tolkovsky mini] (1 heavy squadron each) 10 Sheir/Karakau scouts, 5 with single submunition packs [right now I use small SFB ships, but will probably use Brigade strikeboat minis in the future] NI Convoy: (212 nonfreighter NPV) 5 FB auxiliary freighters [any freighter will do] 3 Even class corvette variants [Reshef mini] required to stay w/i 12" of freighters until convoy is attacked 3 Sheir/Karakau scouts Turn 1 was a closing turn as all sides angled for the convoy and the convoy began a slow acceleration to escape. All fighters launched. Early long range fire from the IF heavy destroyer damages the Convoy escort missile carrier, but not severely. On Turn 2, IF switch targets, and the missile ships flip axis to keep the HK group in the SM arcs. All IF ships except the heavy destroyer angle for the HK group. The CVD's attempt to disengage and leave the combat (a fatal mistake). The HK group accelerates to intercept, and the convoy continues to flee The Mameluke goes after the convoy escorts. The turn saw a veritable hail of fire first three SM's (nine missiles) take out one of the Mass 6 Shier/Karakau scouts on the flank of the Senesh. Fighters and 2 MT missiles from one of the corvettes engaged one of the Ifrits, meeting with 8 PDS and 3 class 1's that destroyed both missiles and 8 fighters. The rest of the fighters inflicted under par damage, but manage to caused a single threshold on one Ifrit. 19 class two beams from both Ifrits and the Saber converged on Senesh at close range, inflicting a threshold. Senesh's Level 1 screen deflected fully 11 points of damage, saving the BB from a second threshold. Senesh's fire, however is weak, as a full beam barrage fails to cause a threshold on the Saber. Senesh's torp, lobbed at the fighter-engaged Ifrit, misses. NI cruiser beam fire and the scout submunitions were directed at the fighter-free Ifrit and inflicted just enough damage to destroy it. Other action: C1 fire from one Ifrit destroys a scout escorting the HK group. The Mameluke destroys one of the convoy escort CTs, evading its beam and subpack. Turn 3: The IF flashes past and throws all remaining SMs. NI fighters press the attack on the remaining Ifrit, the HK group turns to face the now receding raiders, and the lone destroyer chases the convoy. SMs destroy another AI scout, and two rounds (7 missiles) find the Yam Suf. Without the protection of the AI scouts, Yam Suf's 2 PDS manage to destroy one missile, far from sufficient; the CVD is destroyed. Fate is again unkind to the fighter groups, which see another eight fighters lost to PDS, in exchange for a single hit from the eight surviving fighters. The IF beam-heavy ships are now largely out of range or arc of NI ships. NI fires on one Qaws - causing heavy damage, but leaving the drive undamaged - and the destroyer, flaying off all armor. The destroyer takes its first and only shot at one of the freighters, chipping its hull. Turn 4 is the last turn. The IF missile ships and beam ships are now well out of range, so the fighters and HKs converge on the Mameluke. The last 8 fighters are eliminated by the destroyers 4 PDS, but combined beam fire and a successful torp hit seal the destroyers fate before it, too can escape. Historical outcome: Raid intercept encounter occurred outside Naveh system, Jan 26, 2184. Primary objectives of the raid (kill convoy) failed. Secondary objectives ( damage enemy, escape intact) were moderately successful. Primary objective of defenders (protect convoy) succeeded. Secondary objectives (destroy raiders, avoid damage) was marginal, successes in one balanced by failures in the other. The IF lost ~30% more NPV than NI did, which makes for an overall expensive NI victory. Using a fighter-loss die roll (even = fighter salvageable; odd= fighter destroyed; 1-2 = pilot OK, 3-4 = pilot injured; 5-6 pilot killed), the four NI squadrons had 17 recoverable fighters, 9 pilots killed, and 9 injured. For ships casualties I used a % roll, modified +10% for each additional crew unit scratched on the same turn - % overdamage if ship was destroyed. For simplicity all casualties are considered fatalities. Damaged/destroyed ships: Damaged Corvette 0% (no crew unit scratched) Heavy repairs. Probably to be scrapped for parts. Destroyed Even Corvette 100% (16 crew killed) CVD Yam Suf 100% (36) BB Senesh 10% (12) Light to moderate repairs required 3 SK scouts 100% (0 - crewed by AI). Destroyed Ifrit 80% (56) Damaged Ifrit 17% (12) Light to moderate repairs required Damaged Qaws 13% (8) Heavy repairs, likely recoverable. Destroyed Mameluke 82% (29) Damaged Saber (0 - no crew unit scratched) Light repairs required Surviving fighters and pilots were recovered after the IF forces were confirmed disengaged. Survivors in enemy lifepods were recovered for prosecution on piracy charges. Lessons learned: The decoy scouts (my first use of them) worked perfectly against SMs. Breaking ships from their protective formation is a Bad Idea. This scenario was basically the right tool for the right job as far as NI was concerned, but variability in possible IF configurations suggests a need for more real point defense. The scenario as we played turns out to be balanced in favor of New Israel point-wise. IF has two target groups to chose from: the hunter-killer squadron or the convoy. IF is almost guaranteed heavy casualties, and the question is what can they take out before they have to break off. A slight modification of starting speeds would have given the IF a better shot at their primary goal of destroying the convoy. I think if I had been in Laserlight's boots I'd have dove for the convoy and ripped it up as much as possible with two missile waves, and a beam pass, taking heavy casualties as I did. A different missile/fighter mix might have changed things, however the NI fighters can't be counted on to be regularly as ineffective as they were this time. Whether this scenario describes a "typical" raid intercept or not is interesting to think about. I designed my Hunter Killer groups to counter what I thought would be a standard raiding party - a number of destroyer class ships lead by perhaps a cruiser designed to wipe out shipping. An HK group that finds such a raid should be able to put it down/chase it off easily. The encounter we had involved ~twice the "expected" IF firepower. Either it was an atypical encounter, or I've under-designed my HK groups, or it could historically indicate a change in IF tactics.