From: Brian Bell <bkb@b...>
Date: Thu, 27 Apr 2000 18:09:05 -0400
Subject: [FT] AAR -- Cygnus Fleet Proving Exercise (L-O-N-G) Part 1
AAR - Cygnus Fleet Proving Exercise http://members.xoom.com/rlyehable/ft/pbem/cygnus/ Wow! When I started, I did not think the game would last so long. But, the PBeM (Play by E-mail) game lasted 30 turns! At one turn per week that is over half a year! Many, MANY thanks to the players Aron Clark, Brendan Robertson, Dominic Robertson, Noam Izenberg, and Bill "Stray Cat" Shatswell! This was my first PBeM that I ran and it showed. Thanks again for everyone's patience! Cygnus was a bring your own fleet game. Each player would bring a fleet of no greater value than 2500 points. Of these, I required a diversity of ship sizes based on mass (for every ship of 100+, there must be 2 of < 100; for every ship of 200+, 2 ships of 100-199 are required; etc.). Only human tech was allowed, but was open genre (except for cloaking). All ships had to arrive via FTL. Vector movement was used. The exercise would be won by winning colored flags. Each player started with a specific color flag. Each player was assigned a different player to target. To gain a flag, that player would need to reduce the target fleet to 1675 points (around 2/3rds total), forcing that fleet to retire. Damaging a fleet that is not your target or targeting you would cost a black flag, per instance of damage. Leaving the arena would also cost a black flag. A black flag counted as NEGATIVE 1/2 colored flag. The arena was a 500x500 area. One addition I added was that each ship could carry a drone. The drone would appear to passive, long range scanners exactly as another ship. However active scanners could be used to detect the true ships from the drones. In addition, passive scanners had the ability to detect drones within 30 tactical units (tu). Once detected, the drones would power down. Initial targeting is: Fleet: Target: Aron Brendan Brendan Dominic Dominic Noam Noam Bill Bill Aron The turn results were reported in the style of a newspaper article in The Galatic Tattle. Following are some of those articles. I have added annotations where necessary Turn 1: All five fleets jumped into the arena. Each Captain chose a separate area to jump into. This caution had two beneficial effects. First it avoided the damage that can be caused by the gravitational and taychon radiation emitted during an exit from jumpspace. Second, it allows the fleet to get into formation before entering another fleet's range. The Cygnus Fleet Proving Exercise today met with near tragedy as two of the fleets miscalculated their jumps and exited Jumpspace with too dense a fleet formation. Several ships sustained damage before any firing even started. Turn 2: Ships move to fleet arrangement. Fleet Aron launches drones for about 1/2 of his fleet. Turn 3: Still fleet arrangement. Turn 4: Finished fleet formation and started toward target fleets. Turn 5: Movement. At this point, it was calculated that it would take about 6 turns to reach sensor range between the two closest fleets. Options were discussed with the players and it was decided to shrink the arena to 250x250 (1/4 size), while maintaining internal fleet distance, arrangement, course, and velocity. Fleet Dominic launches fighters. Turn 6: Ships have made corrective headings and are placing themselves into fleet formation. Some of the fleets have launched screening fighters in preparation for action. Although all ships were out of sensor range last turn, some fleets are coming within sensor range on this turn. Fleet Brendan launches fighters. Turn 7: Ships have made corrective headings and are placing themselves into fleet formation. Some of the fleets have launched screening fighters in preparation for action. Fleets are beginning to enter into sensor range. Noam scans one of Brendan's ships (revealing his ship in the process). Turn 8: Ships have made corrective headings and are placing themselves into fleet formation. Some of the fleets have launched screening fighters in preparation for action. Fleets are beginning to enter into passive sensor range. Many fleets are launching fighter screens. Fleet Brendan launches more fighters. One ship of Fleet Aron is detected on scanners. Turn 9: The Cygnus Fleet Proving Exercise has begun to heat up. Fleets are beginning to enter weapons range. In fact Both Brendan's fleet and Aron's fleet have fired upon each other. Aron's fleet launched a MT331 (see related story) missile at its target fleet (Brendan). At the same time, in an attempt to stave off Aron until Dominic is in range, Brendan has launched an experimental weapon (see related story). The majority of ships have now entered passive scanning range. Threat assessments and profiles are quickly being developed on the bridges of each fleet. The experimental weapon described is a Nova Cannon from both of the two Nova Cruisers of Fleet Brendan Turn 10: The Cygnus Fleet Proving Exercise (hereafter Cygnus) saw the first blood of the exercise. Thirty minutes ago, two ships, the NCC-1701 and NCC-2403, of Fleet Brenan, fired a new experimental weapon. This weapon which has variously been called a Stellar Projector, a Star Gun, and a Nova Cannon project a plasma generator, a detonator, and a small gravity device. The plasma is released and the gravity field holds it in place as the detonator ignites the plasma. The result is a miniature star. This horrifying new weapon draws so much power that the ship is basically helpless for Fifteen minutes after firing. The Nova Shot (for lack of a better term) then traveled 24,000km. But it failed to strike a target. Fifteen minutes ago, the NCC-1701 and NCC-2403 again fired the dread Nova Cannon. This time the results were more dramatic. JFK 09 and BDR 13, of Fleet Aron, failed to avoid this second Nova Shot. The energy of the miniature star tore at the atomic bonds of the hapless ships. Only space dust exited the other side of the Nova shot. In a like manner, TVC 15, also of Fleet Aron, fell victim to one of the original Nova shots when it failed to navigate around the expanding, miniature star. However, Fleet Aron brought retribution to the new weapon. NCC-1701 was severely crippled when it was hit by the venerable MT334 missile fired by BC531. NCC-1701, devoid of energy due to firing the Nova Cannon, could not activate its Point Defense System. The missile approached to within 6000km of the ship and detonated with a force of 50Mtons. Then the entire Fleet Aron opened up on the target of their wrath. NCC-1701 quickly succumbed to the onslaught. Where once was the pride of Fleet Brenan, there is now only radioactive debris. Turn 11: The Cygnus Fleet Proving Exercise (hereafter Cygnus) continued to see mass devastation brought on by the so-called Nova Cannon. This weapon which hurls miniature stars at the opposing force has, so far, brought about more devastation than the other four fleets combined. Neither Mars or Huntress (Fleet Dominic) could escape the 3rd stage of a Nova shot that was fired by NCC-2403. Mars was completely destroyed while Huntress escaped with minor damage. A miscalculation by Vulcan sent the mighty warship directly through another, 2nd stage, Nova shot from NCC-2403. While sustaining heavy damage, the Vulcan managed to survive the error. Fighter group Beta (Fleet Aron) was jumped by two group of Interceptors, CJ1 and SS1 (Fleet Brendan) Beta managed to kill 4 interceptors of CJ1 before the combined might of CJ1 and SS1 completely obliterated it. The rest of fighters, from Fleet Brendan, flew toward their target, Forge of Fleet Dominic, placing themselves perfectly at the Aft of the target. But Fighter Group Alpha (of Fleet Aron) has placed itself within attack range of the Carrier Sidesplitter (Fleet Brendan). The venerable MT334 missiles, launched by Fleet Aron show their superior AI. Each missile group has place itself within detonation range of ships from Fleet Brendan. The action at Cygnus has proven to be full of surprises, and promises more of the same. The MT334 missile is the More Thrust type missiles. Turn 12: As MT Missile B closed on Harley it was destroyed by Fighter Group CJ1. MT Missile C closed on NCC-2403, it's AI deftly dodging fire from Fighter Group SS1. It reached firing range and detonated blackening the side of NCC-2403. MT Missile D subcomed to PDS fire from Claim Jumper. MT Missile E hit NCC-2403. MT Missile F hit with an EMP pulse. Fighter Group Alpha loses a fighter to PDS fire and strikes Side Splitter. Fighter Groups CJ2 and Z clashed in a bloody dogfight. Ftr-Z lost 5 fighters and CJ2 was completely wiped out. This left the door open for Fighter Groups SS2, SS3, SS4, CJ3 and CJ4 to hit Forge (although some fighters were lost to PDS fire). NCC-2403 fires its Nova Cannon directly into Zeus with devastating effect. Untidy Intentions, Reality Graft, Rose, Shot Noise, Division by Zero, Mojo Filter, and Schrodinger's Hammer open up on June reducing it to disassociated atoms. Huntress had ineffectual fire vs. Harley and NCC-2403. Vulcan, Artemis, Athena, and Zeus open up on NCC-2403 reducing it to scrap. Bogata does superficial damage to Harley. Athena fires at, but cannot lock on to Harley. Forge opened up on Harley. Archamedies. Archamedies peeled armor from harley. York whacked at Side Splitter. Turn 13: The first flag was won by Fleet Brendan today, as Fleet Dominic surrendered its flag due to extensive sustained damage. Ftr-SS1 attacked Ftr-Delta. Heavy casualties were exchanged, then Ftr-CJ1 finished off Ftr-Delta. Ftr-Gamma and SS2 dogfight as the other fighters from Fleet Brendan attack Bogata. SS2 was wiped out and Ftr-Gamma lost 2/3rds of its fighters. PDS fire from Bogata combined with ADFC/PDS fire from Archamedies devastated Ftr-CJ4 and Ftr-SS3. Ftr-CJ3, SS3, and SS4 pour fire into Bogata in return. Mojo Filter (Fleet Random Effect) fired on Augusta (A), its beams deflected harmlessly. Reality Graft, Untidy Intentions and Schrodinger's Hammer, however laid a devastating barrage into the Augusta (B) drone, obliterating it. Archamedies fires for minimal damage against Rose. Harley hits Zeus with Pulse Torpedoes and pings Vulcan for good measure. Rose hits Zeus with 4 Pulse Torpedoes and Forge with 3 Beam batteries, finishing it off. Fleet Dominic surrenders its flag to Fleet Brendan, and powers down. Fleet: Target: Aron Brendan Brendan Noam Noam Bill Bill Aron Turn 14: Like deadly sharks, fighter groups CJ3, SS3, and SS4 (Fleet Brendan) stalked Bogata (Fleet Aron). Then they suddenly turned to strike at Archamedies. The defending fighter group Gamma met SS3 head on and wiped the remaining two fighters out. At the same time, heavy anti-fighter fire from Archamedies wiped CJ3 from the sky and reduced SS4 yet further. The last fighter from SS4 valiantly carved at the armor of Archamedies before opening a full burn away from the deadly ship. Bogata (Fleet Aron) opened up on Side Splitter (Fleet Brendan) from 8 beam batteries, breaking the empty carrier in half. Untidy Intentions (Fleet Random Effect [Noam]) opened with 3 beam batteries on Aegis (Fleet Stray Cat) putting the first hole in Aegis. Missouri (Fleet Stray Cat) tried to return fire for the hapless Aegis, but all the ships of Fleet Random Effect were beyond its reach. Reality Graft opens up and applies double the damage that Untidy Intentions inflicted. Archamedies launched 2 MT331 missiles and blasted the remains of Side Splitter. A single beam of light reaches out from BC 531 (Fleet Aron) to burn past armor and strike Claim Jumper (Fleet Brendan). The last straw holding little Aegis together is snapped as fire from the 3 remaining ships of Fleet Random Effect open up on her. Turn 15: Like well trained packs, Fleet Random Effect and Fleet Aron brought the strength of well coordinated attacks to bear. The entire Fleet Random Effect (Noam) tore into Augusta of Fleet Stray Cat. And Archamedies, AD 237, Bogata, and BC 531 ripped open the side of Claim Jumper (Fleet Brendan). While no ships were lost to the onslaughts, the attacks were in the words of UNSC Rear Admiral Keaf, "A thing of beauty". <Continued in Part 2) ---