From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Fri, 28 Apr 2000 20:34:45 +0200
Subject: Re: [FT] AAR -- Cygnus Fleet Proving Exercise - Designs
You lot thought you'd get away with *this*, did you? <G> I've been following the game for some time, but I've only seen the designs after they were knocked out... <g> Brian, not sure if I said so before but I liked the report format a lot. Some notes on the designs used: Brian's design checking spreadsheet seems to round fractional hull boxes down instead of to the nearest, so several designs have a hull box less than they had paid for. Not that it mattered much; from what I could see in the fleet histories many of them were quite convincingly overkilled anyway <g> Apart from that there are some minor glitches (or typos on the web page): Archamedies-class CVE (Fleet Aron): 1 Mass unused (paid for at 5 points - can't be a Kra'Vak scattergun though, since the rules specify Human tech only <g>). Under FB2 this ship would be TMF 142/NPV 506; under FB1 it'd be TMF 141/NPV 503, with 28 hull boxes. Epoc-class CE (Fleet Aron): Uses 1 weapon Mass too few (which it has paid for); it looks as if it should have one more PDS or Class-1 battery. NCC-class Nova Cruiser (Fleet Brendan): This design as listed uses 2 Mass and 8 points too many. However, since it only has 2 weapons and those weapons can't be fired on the same turn I suspect that the 4xFCS listed is a typo; with 2xFCS instead the TMF and NPV agree with those stated. Zeus-class SDN (Fleet Dominic): Brian told me that this design had to remove 11 Mass of weapons in order to reduce the total fleet cost to 2500 points, but I'd be interested to see the original weapon mix. Artemis-class CH (Fleet Dominic): Hull rounding problem; should have 23 hull boxes. The Triream and Cyclops classes (both Fleet Random Effect) both suffer from the rounding error; they should have 18 and 7 hull boxes respectively to fit into their TFM and NPV values. The Gorgon and Medusa classes both use 1 Mass too many; they are TMF 91, NPV 329 and 331 respectively. Stray Cat's Oklahoma City and Aegis classes both suffered from the hull rounding problem; they should have 35 and 13 hull boxes respectively. An interesting battle. I wonder, though... did any of the other players realise just how brittle Noam's ships were? It seems that Noam managed to stay out of range of the fleets that were allowed to shoot at him, though <g> Later, Later,