From: Izenberg, Noam <Noam.Izenberg@j...>
Date: Fri, 28 Apr 2000 16:01:16 -0400
Subject: Re: [FT] AAR -- Cygnus Fleet Proving Exercise
For the record, Fleet Random Effect had 10 Class 6 beams and 2 class 5 beams all told. My thanks to Brian and the other players for a long and enjoyable game. One lesson I take away from the Cygnus game is the power of superior range in Vector games (another reason I'm happy vector is optional rather than standard). I don't think my fleet would have fared nearly as well in a Cinematic game (even with a 3-arc redesign). My fleet would also have not done well with a lower total point value. The _massed_ class 6's were essential to do any kind of significant damage at ranges above 48". Noam Fleet Random Effect (Cygnus Fleet Proving Exercise): Untidy Intentions and Reality Graft:Triream Class DNs Mass: 177 Cost: 638 Hull: Fragile Damg: 17 [5/4/4/4] FTL: Std. MD: 4 Armr: 0 Crew: 9 Sens: Std. Systems 1 x Screen 1 x FCS 3 x Class-6 beam (F) NOTE: Screens on all the fleet's ships are possibly a design flaw. Armor would be more generally useful against enemies that make it to close range Schrodinger's Hammer and Division by Zero: Gorgon Class CHs Mass: 90 Cost: 325 Hull: Fragile Damg: 9 [3/2/2/2] FTL: Std. MD: 4 Armr: 0 Crew: 5 Sens: Std. Systems 1 x Screen 1 x FCS 1 x PDS 1 x Class-6 beam (F) 1 x Class-5 beam (F) Shot Noise: Medusa Class CH Mass: 90 Cost: 325 Hull: Fragile Damg: 9 [3/2/2/2] FTL: Std. MD: 4 Armr: 0 Crew: 9 Sens: Std. Systems 1 x Screen 1 x FCS 1 x ADFC 15 x PDS 1 x Class-6 beam (F) NOTE: Design flaw in the single ADFC. Should have a second ADFC and 2 less PDS. Mojo Filter: Clyclops Class CE Mass: 68 Cost: 247 Hull: Fragile Damg: 6 [2/2/1/1] FTL: Std. MD: 4 Armr: 0 Crew: 4 Sens: Std. Systems 1 x FCS 1 x ADFC 5 x PDS 1 x Class-6 beam (F)