[FT] A Question Or Two

3 posts · Apr 1 2001 to Apr 2 2001

From: John Crimmins <johncrim@v...>

Date: Sun, 1 Apr 2001 16:25:41 -0500

Subject: [FT] A Question Or Two

Played my first game with Vector rules last night, and did much less badly
than I had expected. Well, I lost all of my ships and didn't kill any of the
enemy's, but my maneuvering didn't look *too* drunken....

Anyway. This wasn't relevant to last night, but I got to wondering: when a
Needle beam is used to take out a ship's drive in the Vector system, does it
destroy the thrusters as well? Common sense would imply that this is the case,
but I don't think that this was ever specifically addressed.

Secondly, are the any FB current updatings to the MT Missiles? Is 18"
movement/turn still
the way to run them? And how is their damage assigned to armor and hull? Like
SMLs would be my guess. Since mine never hit, this wasn't all a problem...but
I am curious.

I have a feeling that Needle Missiles could be really nasty and effective if
used in
bulk....

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Sun, 01 Apr 2001 15:43:40 -0700

Subject: Re: [FT] A Question Or Two

> Anyway. This wasn't relevant to last night, but I got to wondering:

Yes. Since thrusters are related to current drive strength (1/2),
they vanish in proportion.

> Secondly, are the any FB current updatings to the MT Missiles? Is

Not yet, though it's a hot topic of discussion. My personal preference is to
treat them as fighters, though there are a variety of other ideas.

From: Brian Bell <bkb@b...>

Date: Mon, 2 Apr 2001 07:30:51 -0400

Subject: RE: [FT] A Question Or Two

If using FB2 Vector movement (max of 1mu push), I would suggest that the 1mu
push remains until the MD is reduced (destroyed or damaged) to 0 thrust. If
using FB1 Vector, then recalculate the Push based on the new MD (1/2 MD
round down, minimum of 1).

In a FB1/Vector PBEM, I defined MT missiles as follows:
MT Missiles:
 - Movement: I have extended MT Missiles movement to 36tu (just like the
Fast Fighters in FB). They now move as Fighters but are limited to +/-
60° (up to a 2 pt turn at the beginning of the turn) of forward.
 - PDS vs MT Missile: I have chosen to compromise between MT & FB. PDS
hit
on a 5+. Each MT Missile must be targeted seperatly by PDS.
 - Minimum of 1 FCS needed to launch a MT Missile.
Since then, I would also suggest:
 - 6 Turn endurance (doubled in FB, just like fighters). Obviously,
when/if
the missile hits it's target, it is destroyed.
 - MT Missiles get a secondary movement, of 12mu, for 1 endurance. This
secondary movemnt must be +/- 60° from it's end facing.
 - Fighters may intercept MT missiles, but each Fighter Group may only
target 1 MT Missile.

Since then Oerjan has strongly indicated that MT Missiles are targeted by
PDS as salvo missiles are (4+ kills the missile), but must be targeted
individually. I think that this makes them too vulnerable, but I bow to his
judgement, since he is listed as one of the official playtesters and I assume
the strength of his arguement was based on playtesting. Oerhan, What rules did
you playtest for MT missiles?

-----
Brian Bell bkb@beol.net
http://www.ftsr.org/
-----

> -----Original Message-----
when
> a Needle beam is