[FT] A few more fleets

4 posts ยท Jul 10 2001 to Jul 11 2001

From: David Griffin <carbon_dragon@y...>

Date: Tue, 10 Jul 2001 05:13:28 -0700 (PDT)

Subject: [FT] A few more fleets

I've gotten around to posting a few more of my fleets. I posted the ones I
play a lot already (Federation and the UN) but these are fleets I've either
not yet played, or haven't played very much. Anyone who wants to is welcome to
comment, but since I intend to play the Romulans a lot, if you decide to
comment, you might start with that one. Note that if I could have problems in
the fleets I play often and check often, there are likely problems here too.

Also, the Orion and Indonesian fleet are ideas that probably need work. The
Indos are modelled loosely on the French while the Orions are designed
conceptually for hit and run raids rather than long endurance. I don't really
know whether these concepts would really work well in a fleet and haven't had
the chance to find out yet.

Thanks!

My proposed Romulan fleet. Can't use newly created Romulan type weapons, but I
have mounted cloaks on the small ships. I also have versions without cloaks in
case I can't play the genre weapons. Didn't mount cloaks on the big ships
because of cost and because I plan to use the cloak as an aid to get the small
ships in close rather than to hide the entire fleet. It might be easier to
play on the table too.

http://home.earthlink.net/~dwgriffin/romulan.jpg

My Vree fleet (only played once and I've redesigned them a bit since. In the
one time I played them, I charged in and got toasted. I should have probably
sniped at long range).

http://home.earthlink.net/~dwgriffin/vree.jpg

My proposed Indonesian Commonwealth fleet. Never played, though I did play the
miniatures once with my Federation stats.

http://home.earthlink.net/~dwgriffin/indos.jpg

My proposed pirate fleet (modelled a little with the Orions in mind, that is
to say more of a pirate culture with their own planet than a bunch of
renegades). Never played, though again I did play the miniatures a couple of
times with UN stats.

http://home.earthlink.net/~dwgriffin/orion.jpg

I also updated the UN to add a few ships I've bought recently from brigade.
Those Brigade ships are really nicely done. I borrowed shamelessly from the
gallery pictures on the Brigade site for the carrier paint job and it came out
pretty well. New ones are the three carriers and the superdreadnought with
photographs rather than scans.

http://home.earthlink.net/~dwgriffin/un.jpg

From: Beth Fulton <beth.fulton@m...>

Date: Wed, 11 Jul 2001 10:31:37 +1000

Subject: Re: [FT] A few more fleets

G'day David,

These are all personal observations and probably reflect my playing bias so
you probably want to ignore them;)

> My Vree fleet

I've never played any Bab5 Wars etc, so don't know if this question is out of
place, but if the ships are round why don't the weapon arcs sort of
reflect this - i.e. between the weapons on a vessel why don't they cover

5-arcs rather than then forward 3? Personally I'd tone down the speed
(at least on the bigger ones) and swap out a few sub munition packs for
something with a little longer range.

> My proposed Indonesian Commonwealth fleet.

Natuna missile cruiser isn't bad, though I'd be tempted to give it some
sort of beam just in case - maybe up its mass a little to squeeze a
class 1 or 2 beam in or drop one round of slavos to fit a beam in? How many
waves of salvos do you usually get off in a game (normally I know you haven't
used this fleet)?

Dore AA cruiser I'd drop a few PDS to give its some class 1s and another ADFC.

Kupang missile cruiser I'd drop a screen level and pick up some beams.

Rakata supercarrier I'd drop some PDS and pick up some class 1s.

As you may have guessed I'm not keen on ships that are all missile or PDS
armed as I've found they can quite easily end up being sitting ducks even if
part of a larger fleet.

> My proposed pirate fleet

You're going to have to be good at getting in close!! I haven't sat down

and calculated hull strength, but you'd want to make sure your hulls are

strong enough to take the pounding they could get being that close. Once

again I'd probably swap out some sub-munition packs/PDS for a beam or
two (even class 1s). You can still keep the feel of the fleet, but make it a

little less do or die.

I must say I'm impressed by the amount of effort you've put in to this stuff!!

Cheers

Beth

From: David Griffin <carbon_dragon@y...>

Date: Wed, 11 Jul 2001 04:48:49 -0700 (PDT)

Subject: Re: [FT] A few more fleets

> --- Beth Fulton <beth.fulton@marine.csiro.au> wrote:

No I want the feedback.

> >My Vree fleet

Well, the reason is that that weapons with all around arcs are ruinously
expensive. I'd prefer all around arcs, but you just don't get very good
weapons mixes at the cost I can afford.

As designed they should probably stay back and pot shot at the enemy at ranges
where they can't respond and flit away when they're charged. This
would tend to annoy other players though ;-)
For times when the enemy does get close, my idea was to use the sub packs to
give a good short range punch. The drives ARE probably too fast, they sure
cost oodles of points being grav drives (yes despite the symbol, they are grav
drives). I'll think about it.

> >My proposed Indonesian Commonwealth fleet.

I've never played a fleet like this except for someone's version of the UN
(not mine) and in that case it was kind of a Kobiashi Maru scenario. I started
18" away from 3 times my weight in Kravak and I had to leave orbit around a
planet all in in a precise way that left me totally predictable to the
Kra'vak. Ughhh!

The indos are set up to get in 2 waves and then amscray.

> Dore AA cruiser I'd drop a few PDS to give its some

You're not the first to make this suggestion.

> Kupang missile cruiser I'd drop a screen level and

Interesting.

> Rakata supercarrier I'd drop some PDS and pick up

Actually, I've gotten fond of carriers that can actually fight, but this was
done before that.

> As you may have guessed I'm not keen on ships that

This was sort of a concept fleet, but it's probably too extreme. My experience
is if you rely on ordinance, you'd better have a lot of it, but it's probably
too extreme.

> >My proposed pirate fleet

Oh, I've always liked number crunching. These fleets have a little way to go
before I actually play them. I AM going to play the Romulans though and they
are less extreme in approach. I should probably balance out the Orions so that
as you say I swap some submunis for some medium range beams, but the Orions
are designed for slash and run. They probably SHOULD have needle beams really.

From: Beth Fulton <beth.fulton@m...>

Date: Thu, 12 Jul 2001 09:56:50 +1000

Subject: Re: [FT] A few more fleets

G'day David,

> Well, the reason is that that weapons with all

I agree that all-arounds can be expensive, but what I meant was even
with
the ones you've got you can get 5-arc coverage (AP/FP/F for one 3-arc
and
then F/FS/AS for the other etc).

> As designed they should probably stay back and

You've got enough class-2s to suggest that you wanted to get a bit
closer;)

> I've never played a fleet like this except for

Ughh alright!;)

> This was sort of a concept fleet, but it's probably

You sure do, but you also need some beams to clean up what's left over.

> the Orions are designed for slash and run.

You could try out some of the heavier needle beam variants that cropped up in
the WOW discussion a while back.

Cheers

Beth