[FT] - A couple more stange ideas

4 posts ยท Sep 15 2000 to Sep 16 2000

From: Charles Taylor <charles.taylor@c...>

Date: Fri, 15 Sep 2000 20:37:56 +0100

Subject: [FT] - A couple more stange ideas

Just a couple more strange bits of kit I've dreamed up :-).

Firstly:
The Anti-Fighter Fire Control (AFFC)

In the original FT2 rules, An ADAF could fire an _any_ fighters within
6 mu, or any attacking a friendly ship that was within 6 mu, the FB
replacement, the ADFC only allows the latter case.

The AFFC plugs this gap.

For each AFFC installed on a ship, the ship can engage one fighter group or SM
swarm that is within 6 mu of it, whether or not the fighters are attacking it,
another friendly ship, or simply flying past.
The AFFC does _not_ allow the ship to engage fighters beyond this range,
even if they are attacking a friendly ship that is within 6 mu.
The ship will engage the fighters with its usual anti-figher weapons
(PDS, B1s, etc.).

MASS: 2 COST: 8

The Advanced Area Defence Fire Control (AADFC)

An advanced version of the ADFC, that adds AFFC (above) functionality. The
AADFC system can function as either a ADFC, or an AFFC.

MASS: 3 COST: 12

Secondly, a drive system for flying saucers, and other such craft (ie. Borg
cubes, spherical spaceships, etc.)

Omnidirectional Drive System.

Cinematic: This system functions as an Advanced drive system (can use all
thrust for turns), however, the drive distortion is not fixed in one place,
but varies as the ship turns, as follows: If the ship accellerates forwards,
then the drive distortion is in the rear fire arc, as usual. If the ship
decellerates, then the drive distortion is in the forward arc, while the rear
arc is clear. If the ship turns, then the drive distortion is in the arc
opposite the
one the ship turned into - explaination:
The ship does a 2-point turn to Port.
So it has turned to face its previous Forward-Port Arc.
So the drive distortion is in its Rear-Starbord arc.
If the ship makes a turn of an od number of points, then the drive distortion
blocks two arcs, thusly: The ship makes a 1 point turn to port, turning to
face between its previous F and FP arcs, so the distortion blocks both its A
and AS arcs. Alternatively in this last case, allow the ship to still fire
through the affected arcs, but double the range to target (ie. treat target 12
mu away as 24 mu away).

MASS: 5% of Hull per point of Thrust (minimum 1) COST: MASS x3

Vector: Use the rules on Advanced drives, they work this way anyway!

Any thoughts?

From: Laserlight <laserlight@q...>

Date: Fri, 15 Sep 2000 16:28:17 -0400

Subject: Re: [FT] - A couple more stange ideas

Perhaps a variant ADFC that would allow B1's to fire on fighters within 12mu?
PDS would still only fire within 6mu and
B1's would  not have any better "to-hit" than normal, just be
able to shoot at targets farther away.

[quoted original message omitted]

From: Charles Taylor <charles.taylor@c...>

Date: Sat, 16 Sep 2000 18:54:42 +0100

Subject: Re: [FT] - A couple more stange ideas

In message <001701c01f53$a3e4c780$74ea6520@pent60>
> "Laserlight" <laserlight@quixnet.net> wrote:

> Perhaps a variant ADFC that would allow B1's to fire on
[snip original msg]

Hmm..

Long Range Area Defence Fire Control (LRADFC)

Allows Class 1 batteries to fire at any one fighter group attacking allied
ships up to 12 mu away, as long as the fighters are within 12 mu of the ship
with the LRADFC

and

Long Range Anti Fighter Fire Control (LRAFFC)

Allows Class 1 batteries to attack any one fighter group within 12 mu.

any ideas on MASS/COST, my gut feeling is MASS 4, COST 16 for each, and
MASS 6, COST 24 for a combained system.

...but that's just a wild guess :-)

From: Laserlight <laserlight@q...>

Date: Sat, 16 Sep 2000 14:10:38 -0400

Subject: Re: [FT] - A couple more stange ideas

> Long Range Area Defence Fire Control (LRADFC)

Mass 3 for LRADFC, Mass 4 for LRAFFC in my opinion. Remember that B1 isn't
going to be as effective as PDS.