FSE

18 posts ยท Jun 21 2003 to Jun 25 2003

From: WarHound <warhound@t...>

Date: Sun, 22 Jun 2003 06:56:58 +1000

Subject: FSE

Hey there I am brand new to Star Grunt II and Full Thrust and I have decided
to play the FSE I have been hunting around on the net for peope with sites
that refer to them and havent found too much as yet. What I am looking for is
force organisations and info on peoples armies to get ideas and inspirations..
If any one can point me to some FSE sites please do Thanks

From: Doug Evans <devans@n...>

Date: Sat, 21 Jun 2003 16:31:13 -0500

Subject: Re: FSE

I think Indy is the one doing the site with fleet lists for the Tuffleyverse,
both official and 'mentioned'. I don't have the URL on the tips of my fingers,
but I'm sure either a search of the archives or a
soon-to-be post from the noble lad will soon put you on the track.

There's an 'unofficial' SGII site that, I seem to recall has some guidlines,
though I've not seen detailed SGII FSE TOE's.
(Alphabet-sopup-r-us)

However, do notice that Jon is contantly telling folks to use their
imaginations and own resources for doing this thing. Let us know what you come
up for units, especially your own 'histories'. We love 'em.

The_Beast

From: WarHound <warhound@t...>

Date: Sun, 22 Jun 2003 07:51:30 +1000

Subject: Re: FSE

I certinally plan to use my own ideas.. and imagination. But having only just
stepped out of a spoon fed Games Workshop enviroment I am looking about the
place for inspiration and ideas.. So far I have decided to build a company
which I will make 3 platoons which I plan on being 3 units.. 8)

I am sticking to the 8 man units that seem to be the FSE standard but I have
decided not to go with the "outworld" style force as mentioned in the book for
the FSE

My command unit is built as in the book but I am using the generic commander
and staff at the table as the command and plan on building a little Tarpolin
covered command area. This unit travels in a wombat as they need to be mobile
and the extra weapons add some support to the unit which esentially is a point
of operations. So unit 1 for me is

Command Unit

High Commander + 2 staff
1 Subordinate commander 2 Snipers 1 Comms Trooper 1 Medic
 + Wombat and mobile command post (Tents basically)
(The wombat has a lot of the extra vehicle bits to make it look special)

Unit 2 Elite Troops

8 Power Armour guys with optional transport - Havent decided what that
will be yet... off to the Eureka site to decide soon 8)

Unit 3
Veteran Troops 8 - With Wombat or other APC

- Extra 2 bike scouts

Thats my first platoon

> From there I am hoping to make something like a heavy support platoon,

My last I am hoping to make grunts 8).. Standard run of the mill cannon fodder
regular troops.. no vehicles as they would be dropped in as the leading force
... Well at leats thats the plan right now

re: Full Thrust I am planning to just use The "How many currently in service"
as a guideline I like building large forces then picking what I need from them
for a given game.. So I plan to make a fairly large thrust fleet that would
represent a sizable force that would be sent out with a high command for a
major mission..

[quoted original message omitted]

From: Michael Brown <mwbrown@s...>

Date: Sat, 21 Jun 2003 16:30:15 -0700

Subject: RE: FSE

Take a look at current US/NATO TO&E for small units.  Design your units
around
the average/ Joe Normal squad and upgrade/downgrade for the scenario.
Elite
units should be few and far between, unless your story-line can justify
it.

Most platoons have a HQ team (4-6) and 3-4 squads (6-10).  Fewer squads
make fire and maneuver difficult. More make command and control difficult.

At the Company level (usually the highest for SG) add another HQ section and a
weapons/support platoon.

Weapons and vehicles should be standardized at this level, with some
variations for special missions (scenario dependant).

HTH

Michael Brown

[quoted original message omitted]

From: Laserlight <laserlight@q...>

Date: Sat, 21 Jun 2003 20:47:41 -0400

Subject: Re: FSE

> I certinally plan to use my own ideas .. and imagination.

For general StarGrunt reference, take a look at
http://www.geocities.com/Area51/Nebula/2470/sg2gen.html
www.stargrunt.ca (note that's.ca not.com) www.hyperbear.com
http://www.naxera.com/ted/misc/gzg.html

From: WarHound <warhound@t...>

Date: Sun, 22 Jun 2003 12:39:46 +1000

Subject: Re: FSE

> "Hi, my name is Warhound..."

Hey there and thanks for the welcome.. I was into GW when they had a book
called rogue trader and you scratch built 1/2 of your army .. thier 4
evil
greater daemons - Greed - Greed - Greed - and Greed slowly took
possession of my soul without me noticing until my bank account was bled dry
and I found myself in the warp of wargames 8) Anyways I am not just dropping
throuhg I am here to give my 2c worth.. now I have 2c to give LOL.. I already
have the FT and SGII book and a small pile of ever growing miniatures and a
girfriend thats happy now I can afford to take her out to dinner once and a
while 8)

See ya
Mark - Besides I think SGII and FT are a far better set of rules

PS Mind you Gothic is HEAVILY BORROWED from FT (Please dont sue me you have
enough of my money)

From: Doug Evans <devans@n...>

Date: Sat, 21 Jun 2003 21:49:36 -0500

Subject: Re: FSE

***
I certinally plan to use my own ideas.. and imagination. But having only just
stepped out of a spoon fed Games Workshop enviroment I am looking about the
place for inspiration and ideas.. So far I have decided to build a company
which I will make 3 platoons which I plan on being 3 units.. 8)
***

"Hi, my name is Warhound..."

Crowd: "Hi, Warhound..." ;->=

Something tells me you have just the right humor to go far in this group;
welcome and well met!

As a proud owner of squats, fimir, zoats, ambulls, Valhallans, Melnibonean
cavalry, and various other obscurities, I have to wonder if you're here just
as a curiosity toward other vistas, 'just visiting', and be assured, still
most welcome, or perhaps you've had one too many favorite
armies/races/beasts/etc 'disappeared' by the Evil Empire(tm). ;->=

The_Beast

From: Don M <dmaddox1@h...>

Date: Sat, 21 Jun 2003 23:27:35 -0700

Subject: Re: FSE

Mark - Besides I think SGII and FT are a far better set of rules

PS Mind you Gothic is HEAVILY BORROWED from FT (Please dont sue me you have
enough of my money)

Hehe, I'm not the only one who saw the "slight" influence....) Yeah, hands
down a far better systems. Welcome to the crew you'll fit in fine.....

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Sun, 22 Jun 2003 11:30:27 +0200

Subject: Re: FSE

> Warhound wrote:

> PS Mind you Gothic is HEAVILY BORROWED from FT

Not exactly... no pre-written movement orders, different movement
system, very different way of handling beam weapons (lifted straight out of
Epic

40K), different game mechanics for missiles and fighters, different game

mechanics for screens... on the whole I must say that the BFG designers
were pretty careful to *not* borrow very much from FT :-7

However, Andy Chambers' designer's notes leaves little doubt that BFG was
written in response to Full Thrust's popularity <g>

Kind regards,

From: Nyrath the nearly wise <nyrath@c...>

Date: Sun, 22 Jun 2003 09:14:15 -0400

Subject: Re: FSE

> Don Maddox wrote:

From: Bob DeAngelis <bobdea@t...>

Date: Sun, 22 Jun 2003 15:40:47 +0200

Subject: Re: FSE

Nyrath the nearly wise said
> Me too.

As an avid player of both systems (and finds both equally enjoyable) but more
gothic than FT I have to say this is a memory malfunction. No such rule or
similar exists in BFG.. There is an area anti LAC defence weapon that allows
LAC's within 15cms to be fired on but it's a player house rule and not part of
the official rules system. I fail to see why the existence of an ADFC should
inspire comments of implied plagiarism when an ADFC is a perfectly logical
part of any system?

From: Nyrath the nearly wise <nyrath@c...>

Date: Sun, 22 Jun 2003 13:17:05 -0400

Subject: Re: FSE

> bobdea wrote:

Perhaps you are correct. I'll do my best to find the reference.

> I fail to see why the existence of

From: WarHound <warhound@t...>

Date: Mon, 23 Jun 2003 05:19:57 +1000

Subject: Re: FSE

Yeah the similarieties are in concepts.. there are weapons batteries, Nova
Cannons and other such things such as the due to scale the ship is a
representation and the centre of the base is really the ship... there are
other things as I read through FT that I thought I have read this before
somewhere 8)

[quoted original message omitted]

From: Indy Kochte <kochte@s...>

Date: Mon, 23 Jun 2003 07:40:21 -0400

Subject: Re: FSE

> Doug Evans wrote:

Here's the top level page for the fleets I've been working on. Have to say
that there's not been a lot of additional work in
the past months.  :-/

From: Roger Burton West <roger@f...>

Date: Mon, 23 Jun 2003 12:47:04 +0100

Subject: Re: FSE

> On Mon, Jun 23, 2003 at 07:40:21AM -0400, Indy wrote:

For an alternative set of names, my similar page is at:

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Mon, 23 Jun 2003 23:46:06 +0200

Subject: Re: FSE

> Warhound wrote:

> Yeah the similarieties are in concepts .. there are weapons batteries,

Weapon batteries are used in several fleet action/capital ship space
combat
games, not just Full Thrust and BFG - it is simply easier to bunch the
weapons together instead of resolving each one separately. Fighter games

tend to deal with individual weapons instead.

Same with measuring from the centre of the base due to scale; unless the

game is played on a hex-map (so you can determine the range by counting
hexes) this is the only way to avoid having either ridiculously short weapon
ranges or extremely large ships, or both. (FWIW GW's "Epic" series of games,
from which BFG borrowed its order dice and weapon battery mechanics,
recommended that you measure ranges to and from Titans from the
centre of the model :-/ )

As for the "Nova Cannon", BFG's weapon of that name is more similar to the
"Inferno Cannon" from GW's old "Space Fleet" game than it is to Full Thrust's
Nova Cannon... and the Inferno Cannon was published in the August 1991 issue
(#140) of White Dwarf. If GW borrowed it from Full Thrust, then they must've
done so within a few days of the *first* edition of FT being
released - the current (second) edition of FT wasn't published until
1992.

Later,

From: db-ft@w... (David Brewer)

Date: Tue, 24 Jun 2003 00:03:35 +0100

Subject: Re: FSE

> Oerjan Ohlson wrote:
there are
> >other things as I read through FT that I thought I have read this

Some of these ideas have been commonplace in wet naval games for the last
century or so, I'd guess. It's hard to imagine that SF naval games aren't a
little inspired by historical gaming.

Digressing from Full Thrust, I read that Fred Jane's Naval Wargame
(late nineteenth century) rated warship armour as D-, C-, B-, A-,
AA- and AAA-class... when I first read this I thought "that's very
familiar... that's exactly how Dirtside rates tank armour" (first edition
Dirtside, that is). I Don't know if Fred used miniatures,
but his self-publishing effort should be something of an
inspiration to later wargamers.

From: Donald Hosford <hosford.donald@a...>

Date: Wed, 25 Jun 2003 05:09:48 -0400

Subject: Re: FSE

I allways wondered why, or rather, how the FT point defense systems worked
that way?

...IMHO (...of course...) that if your "escort" is out of range of the enemy
fighters attacking you, you move the "escort".

or

Just declare that "escorting" ship(s) are almost on top of the ship they

are escorting...ie: the two ships are within visual range of each
other...
Then no problem of "weapons fire out of range".

Donald Hosford

> Nyrath the nearly wise wrote:

> bobdea wrote: