From: Glenn M Wilson <triphibious@j...>
Date: Mon, 31 Dec 2001 17:09:47 EST
Subject: From MT Re: Ortillery
On Mon, 31 Dec 2001 11:40:37 -0800 (PST) John Atkinson > <johnmatkinson@yahoo.com> writes: <snip> > Or . . . we can go off of the little-remembered and Page 4 of MT saith: PLANETARY BOMBARDMENT SYSTEM (ORTILLERY): This is a system used for Ground support fire from orbiting Starships or Monitors. It has no function in Space Combat, and cannot be used as an anti-ship weapon. Their use of this system is fully described in the section on Ortillery Fire in the "DIRTSIDE II" INTERFACE rules given on P.17; if you are using FULL THRUST with a different Ground Combat rules system then the rules given should allow you to relate this weapon to your chosen game with a little thought. Additional Analysis: The symbol for Ortillery resembles a "Iron Bomb" icon pointing 'down' within a triangle. Could this imply some form of deadfall or PGMs (precision Guided Munitions)? Page 17 summary: Two types of direct fire support: Non-specialized ships (Beam) Frigate plus escorts - one "converged sheaf" burst pattern Cruisers - two of above Capital ships - three of above Deviation as normal for Ortillery Attack as 'normal artillery' except 3 chits per element in the zone. HEF for Infantry and MAK for vehicles After attack, place NUKE marker at site - 2" radius keeps unprotected troops and vehicles out of that zone. Planetary Bombardment Monitors - One attack per system per ship per turn over area. * **4" radius** Four chits per element damage as above (HEF/MAK) Nuke after glow same as above (2") * Fire availability: Recommended - roll D6 (available on that turn and every 6 turns there after to represent PBM moving at "low Orbit" i.e., not geostationary"! Sorry but I don't type well and my arthritis is being mildly cranky so I summarized the 15 paragraphs on page 17! Oh, has anyone tried the MT rule (page 17) for fighters in CSS (CAS from space)? Gracias,