From: Owen Glover <oglover@b...>
Date: Thu, 21 May 1998 08:33:15 +1000
Subject: Friendly Fire was RE: Back to Platoon Leaders
[quoted original message omitted]
From: Owen Glover <oglover@b...>
Date: Thu, 21 May 1998 08:33:15 +1000
Subject: Friendly Fire was RE: Back to Platoon Leaders
[quoted original message omitted]
From: Owen Glover <oglover@b...>
Date: Thu, 21 May 1998 09:48:43 +1000
Subject: RE: Friendly Fire was RE: Back to Platoon Leaders
[quoted original message omitted]
From: Ground Zero Games <jon@g...>
Date: Thu, 21 May 1998 08:17:00 +0100
Subject: RE: Friendly Fire was RE: Back to Platoon Leaders
> -----Original Message----- The > figures I like and use some of the 'Juves' in my SG Militia/Mob force. Personally, I think there ought to be a way to do it without additional rolls - which would stop it slowing gameplay down at all (if it does that, people may well not use it). There are enough dice being rolled anyway that we should be able to figure something out from the existing scores. Let me think on this....
From: Ground Zero Games <jon@g...>
Date: Thu, 21 May 1998 08:17:00 +0100
Subject: Re: Friendly Fire was RE: Back to Platoon Leaders
[snip] > Actually I have played in system where there was a simple rule about Well, no-one said that GW don't come up with some good rules sometimes... you just don't always notice them among all the cr*p.....;) However, I don't think it needs to be confined to just if you MISS the intended target - if you are spraying autofire around in a confined (urban?) area then you are quite likley to take out some friendlies/bystanders IN ADDITION to the target. This needs some thought; also depends on whether we're talking about friendlies getting hit by stray rounds, or actual mis-identification of targets (NO! NO! Airstrike on the RED smoke.....!!). I think SGII/FMA should reflect both depending on situation and confusion, while DSII effects would more likely be the latter case.
From: Ground Zero Games <jon@g...>
Date: Thu, 21 May 1998 08:17:00 +0100
Subject: Re: Friendly Fire was RE: Back to Platoon Leaders
> -----Original Message----- > YES! Every weapon has a Dangerous Space that just doesn't stop at the I had already given this some thought in the early draft stuff for FMA (the man-to-man skirmish rules), by simply saying that any figures (friend, foe or innocent bystander) that were in base-to-base contact with the "target" figure stood a chance of getting hit instead or as well. I intended this for hostage situations, firing into close combat etc. Ideas on how this could be extended for SGII would be interesting....
From: Beth Fulton <beth.fulton@m...>
Date: Thu, 21 May 1998 09:16:06 +0100
Subject: Re: Friendly Fire was RE: Back to Platoon Leaders
G'day guys, > At 08:33 21/05/98 +1000, you wrote: Actually I have played in system where there was a simple rule about friendly fire. Necromunda. Now please don't flame me for mentioning the unmentionables as I think its applicable here and I'd prefer not to throw the baby out with the bath water. Anyway the rule went something like. Roll to hit. Ooops missed. Any friendlies within 1" of a straight line between firer and target? Yes, then roll to see if he's hit. I forget what the roll was (off the top of my head I think it was a 1 on a D6), but bang down goes your own man (damage done as usual). If anyone is actually interested in the exact details of the rule I can dig them out. I think this worked rather well as it got rid of the simple "no firing friendlies are within the general area" or "blaze away friendlies are immune" attitudes most other rules I've played/encountered seem to encourage. It really did bring home some of the risks - well it did for me anyway. Cheers
From: John Atkinson <johnmatkinson@y...>
Date: Thu, 21 May 1998 09:27:50 -0500 (CDT)
Subject: Re: Friendly Fire was RE: Back to Platoon Leaders
> You wrote: > RED smoke.....!!). I think SGII/FMA should reflect both depending on FMA?
From: Noah Doyle <nvdoyle@m...>
Date: Thu, 21 May 1998 13:21:18 EDT
Subject: Re: Friendly Fire was RE: Back to Platoon Leaders
In a message dated 98-05-21 10:32:05 EDT, John write: << FMA? John, knowing he's gonna feel stupid when someone tells him.. >> Ummm...Full Metal Anorak, I believe. I'm not sure that I get it. Ask one of our Brit cousins across the pond. On the cover of SG2, 'An FMA System Game' Noah
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Thu, 21 May 1998 20:00:06 +0200
Subject: Re: Friendly Fire was RE: Back to Platoon Leaders
> John Atkinson wrote: > >RED smoke.....!!). I think SGII/FMA should reflect both depending on Full Metal Anorak. The (protected, IIRC) name for the opposed dieroll/damage chit game mechanic as well as the not-yet-published SF skirmish game (as opposed to platoon-level).
From: Ground Zero Games <jon@g...>
Date: Fri, 22 May 1998 00:08:04 +0100
Subject: Re: Friendly Fire was RE: Back to Platoon Leaders
> John Atkinson wrote: Yup, pretty much right. We use FMA at present as a name for the combination of rules mechanisms that make DS and SG what they are, ie: alternate activations without initiative priorities, the use of opposed rolls, the combinations of quality levels, command levels and die types etc. It is a "look and feel" thing, I guess. FMA is also the title for the generic skirmish-level game to come, as Oerjan says - an individual-troopers game rather than squad-based. The proposed Fantasy version will be either FMJ (Full Mail Jerkin) or FMC (Full Metal Codpiece... BTW, for those of you across the big pond, an Anorak is one of those nasty nylon 70s - style hooded rain jackets, now synonymous with trainspotters, nerds and (in the perception of the great unwashed Joe Public, anyway) wargamers. It is a bit like Anime fans happily calling themselves Otaku, even though to the ordinary Japanese it is a derogatory term!
From: Jared E Noble <JNOBLE2@m...>
Date: Thu, 21 May 1998 16:06:21 -0900
Subject: Re: Friendly Fire was RE: Back to Platoon Leaders
jon@gzero.dungeon.com on 05/21/98 02:08:04 PM Please respond to FTGZG-L@bolton.ac.uk To: FTGZG-L@bolton.ac.uk
From: jfoster@k... (Jim 'Jiji' Foster)
Date: Thu, 21 May 1998 20:12:53 -0500
Subject: Re: Friendly Fire was RE: Back to Platoon Leaders
> At 09:27 5/21/98, John Atkinson wrote: > FMA? Full Metal Atkinson, a new ruleset Jon is working on. It's a combat system consisting entirely of engineering rules, minefields and Frenchmen. > ^_^< (Gomen, couldn't resist....)
From: jfoster@k... (Jim 'Jiji' Foster)
Date: Thu, 21 May 1998 20:13:01 -0500
Subject: Re: Friendly Fire was RE: Back to Platoon Leaders
> At 13:21 5/21/98, NVDoyle wrote: An anorak is a type of jacket.... hence it's a pun on Full Metal Jacket. :) Yank: Got a light, mac? Brit: No, but I've got a dark brown overcoat.
From: John Atkinson <johnmatkinson@y...>
Date: Fri, 22 May 1998 15:12:37 -0500 (CDT)
Subject: Re: Friendly Fire was RE: Back to Platoon Leaders
> You wrote: