Friendly Fire was RE: Back to Platoon Leaders

14 posts ยท May 20 1998 to May 22 1998

From: Owen Glover <oglover@b...>

Date: Thu, 21 May 1998 08:33:15 +1000

Subject: Friendly Fire was RE: Back to Platoon Leaders

[quoted original message omitted]

From: Owen Glover <oglover@b...>

Date: Thu, 21 May 1998 09:48:43 +1000

Subject: RE: Friendly Fire was RE: Back to Platoon Leaders

[quoted original message omitted]

From: Ground Zero Games <jon@g...>

Date: Thu, 21 May 1998 08:17:00 +0100

Subject: RE: Friendly Fire was RE: Back to Platoon Leaders

> -----Original Message-----
The
> figures I like and use some of the 'Juves' in my SG Militia/Mob force.

Personally, I think there ought to be a way to do it without additional
rolls - which would stop it slowing gameplay down at all (if it does
that, people may well not use it). There are enough dice being rolled anyway
that we should be able to figure something out from the existing scores. Let
me think on this....

From: Ground Zero Games <jon@g...>

Date: Thu, 21 May 1998 08:17:00 +0100

Subject: Re: Friendly Fire was RE: Back to Platoon Leaders

[snip]
> Actually I have played in system where there was a simple rule about

Well, no-one said that GW don't come up with some good rules
sometimes... you just don't always notice them among all the cr*p.....;)
However, I don't think it needs to be confined to just if you MISS the
intended target - if you are spraying autofire around in a confined
(urban?) area then you are quite likley to take out some
friendlies/bystanders IN ADDITION to the target. This needs some
thought; also depends on whether we're talking about friendlies getting hit by
stray
rounds, or actual mis-identification of targets (NO! NO! Airstrike on
the
RED smoke.....!!). I think SGII/FMA should reflect both depending on
situation and confusion, while DSII effects would more likely be the latter
case.

From: Ground Zero Games <jon@g...>

Date: Thu, 21 May 1998 08:17:00 +0100

Subject: Re: Friendly Fire was RE: Back to Platoon Leaders

> -----Original Message-----

> YES! Every weapon has a Dangerous Space that just doesn't stop at the

I had already given this some thought in the early draft stuff for FMA (the
man-to-man skirmish rules), by simply saying that any figures (friend,
foe
or innocent bystander) that were in base-to-base contact with the
"target" figure stood a chance of getting hit instead or as well. I intended
this for hostage situations, firing into close combat etc. Ideas on how this
could be extended for SGII would be interesting....

From: Beth Fulton <beth.fulton@m...>

Date: Thu, 21 May 1998 09:16:06 +0100

Subject: Re: Friendly Fire was RE: Back to Platoon Leaders

G'day guys,

> At 08:33 21/05/98 +1000, you wrote:

Actually I have played in system where there was a simple rule about friendly
fire. Necromunda. Now please don't flame me for mentioning the unmentionables
as I think its applicable here and I'd prefer not to throw the baby out with
the bath water. Anyway the rule went something like. Roll to hit. Ooops
missed. Any friendlies within 1" of a straight line between firer and target?
Yes, then roll to see if he's hit. I forget what the roll was (off the top of
my head I think it was a 1 on a D6), but bang down goes your own man (damage
done as usual). If anyone is actually interested in the exact details of the
rule I can dig them out. I think this worked rather well as it got rid of the
simple "no firing friendlies are within the general area" or "blaze away
friendlies are
immune" attitudes most other rules I've played/encountered seem to
encourage. It really did bring home some of the risks - well it did for
me anyway.

Cheers

From: John Atkinson <johnmatkinson@y...>

Date: Thu, 21 May 1998 09:27:50 -0500 (CDT)

Subject: Re: Friendly Fire was RE: Back to Platoon Leaders

> You wrote:

> RED smoke.....!!). I think SGII/FMA should reflect both depending on

FMA?

From: Noah Doyle <nvdoyle@m...>

Date: Thu, 21 May 1998 13:21:18 EDT

Subject: Re: Friendly Fire was RE: Back to Platoon Leaders

In a message dated 98-05-21 10:32:05 EDT, John write:

<< FMA?

John, knowing he's gonna feel stupid when someone tells him.. >>

Ummm...Full Metal Anorak, I believe. I'm not sure that I get it. Ask one of
our Brit cousins across the pond. On the cover of SG2, 'An FMA System Game'

Noah

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Thu, 21 May 1998 20:00:06 +0200

Subject: Re: Friendly Fire was RE: Back to Platoon Leaders

> John Atkinson wrote:

> >RED smoke.....!!). I think SGII/FMA should reflect both depending on

Full Metal Anorak. The (protected, IIRC) name for the opposed
dieroll/damage chit game mechanic as well as the not-yet-published SF
skirmish game (as opposed to platoon-level).

From: Ground Zero Games <jon@g...>

Date: Fri, 22 May 1998 00:08:04 +0100

Subject: Re: Friendly Fire was RE: Back to Platoon Leaders

> John Atkinson wrote:

Yup, pretty much right. We use FMA at present as a name for the combination of
rules mechanisms that make DS and SG what they are, ie: alternate activations
without initiative priorities, the use of opposed rolls, the combinations of
quality levels, command levels and die types etc. It is a "look and feel"
thing, I guess.
FMA is also the title for the generic skirmish-level game to come, as
Oerjan says - an individual-troopers game rather than squad-based. The
proposed Fantasy version will be either FMJ (Full Mail Jerkin) or FMC (Full
Metal Codpiece...

BTW, for those of you across the big pond, an Anorak is one of those nasty
nylon 70s - style hooded rain jackets, now synonymous with
trainspotters, nerds and (in the perception of the great unwashed Joe Public,
anyway) wargamers. It is a bit like Anime fans happily calling themselves
Otaku, even though to the ordinary Japanese it is a derogatory term!

From: Jared E Noble <JNOBLE2@m...>

Date: Thu, 21 May 1998 16:06:21 -0900

Subject: Re: Friendly Fire was RE: Back to Platoon Leaders

jon@gzero.dungeon.com on 05/21/98 02:08:04 PM

Please respond to FTGZG-L@bolton.ac.uk

To:   FTGZG-L@bolton.ac.uk

From: jfoster@k... (Jim 'Jiji' Foster)

Date: Thu, 21 May 1998 20:12:53 -0500

Subject: Re: Friendly Fire was RE: Back to Platoon Leaders

> At 09:27 5/21/98, John Atkinson wrote:

> FMA?

Full Metal Atkinson, a new ruleset Jon is working on. It's a combat system
consisting entirely of engineering rules, minefields and Frenchmen.

> ^_^< (Gomen, couldn't resist....)

From: jfoster@k... (Jim 'Jiji' Foster)

Date: Thu, 21 May 1998 20:13:01 -0500

Subject: Re: Friendly Fire was RE: Back to Platoon Leaders

> At 13:21 5/21/98, NVDoyle wrote:

An anorak is a type of jacket.... hence it's a pun on Full Metal Jacket.
:)

Yank: Got a light, mac? Brit: No, but I've got a dark brown overcoat.

From: John Atkinson <johnmatkinson@y...>

Date: Fri, 22 May 1998 15:12:37 -0500 (CDT)

Subject: Re: Friendly Fire was RE: Back to Platoon Leaders

> You wrote: