Four years without thrust

19 posts ยท Jul 11 2004 to Jul 13 2004

From: Samuel Penn <sam@b...>

Date: Sun, 11 Jul 2004 17:26:31 +0100

Subject: Four years without thrust

Hello,

It's been a while since I was last on this list, and probably somewhat longer
since I've actually played anything. Has anything particularly changed in the
world of Full Thrust in the last few years?

Looking at the GZG site, 'The Xeno Files' still seems to be the most recent
thing out. Is this true? Any rumours of new books, source materials or
miniature lines?

From: Laserlight <laserlight@q...>

Date: Sun, 11 Jul 2004 12:39:14 -0400

Subject: Re: Four years without thrust

> It's been a while since I was last on this list, and probably

Welcome back!

> Has anything particularly changed in the world of Full Thrust in the

Jon came to ECC in February, and there's some hope that he will recuperate
sufficiently to come again. Probably not in 2005,
though--there's a lot of recuperating to do. <grin>

Either FMA Skirmish or Full Thrust 3 are likely to be the next book out. Outer
Rim Coalition, UN, Islamic Fed, Imperial Japanese, and perhaps New Israeli
stats will be in Fleet Book 3; tentative versions of some of these designs are
already available. In StarGrunt, there are some test rules up for the Phalon
Conglomerate.

From: Samuel Penn <sam@b...>

Date: Sun, 11 Jul 2004 18:00:24 +0100

Subject: Re: Four years without thrust

> On Sunday 11 July 2004 17:39, Laserlight wrote:

Thanks :-)

> > Looking at the GZG site, 'The Xeno Files' still seems to be the

ECC = East Coast Convention? Somewhere a long way to the West of where I am
(if Google found the right one).

> Either FMA Skirmish

This was being talked about four years ago... (maybe longer)

> or Full Thrust 3 are likely to be the next book

Sounds interesting. Any talk about it including new tech, or will it just use
standard tech? (I assume these are still minor powers).

By FT 3 I assume you mean Fleet Book 3.

> tentative versions

I'd be interested if you have some links. I've noticed some models for the
minor fleets in Orcs Nest, but can't remember how long they've been around.

> In StarGrunt, there

I think I've managed to get together one game of DSII and exactly zero
Stargrunt games. Must try harder at some point. Never stopped
me from buying the rules though :-)

Thanks for the update!

From: Eric Fialkowski <ericski@m...>

Date: Sun, 11 Jul 2004 11:14:32 -0600

Subject: Re: Four years without thrust

> On Sun, 2004-07-11 at 11:00, Samuel Penn wrote:

> I'd be interested if you have some links. I've noticed some models

The UN ships can be found here:
http://star-ranger.com/UNSCpreview.htm

Don't know about the others, though.

From: Laserlight <laserlight@q...>

Date: Sun, 11 Jul 2004 13:19:38 -0400

Subject: Re: Four years without thrust

> ECC = East Coast Convention ?

Lancaster Pennsylvania. There was previously also a West Coast Con but this
past year it was more of a Middle East Con.

> > Either FMA Skirmish

We have top men working on it.  :-)  Rumor has it that Jon is more or
less happy with the basic design and just needs to write it.

> > or Full Thrust 3 are likely to be the next book

UN (http://star-ranger.com/UNSCpreview.htm ) has grasers, anti-matter
torpedos and three-row hulls.  The Japanese will have some kind of
anime wavegun-ish weapon, plus a a horde of fighters and missiles.
The OutRim Coalition will have a EMP weapon to disable enemy ships. New Israel
may have stealth. The Islamic Fed will probably have standard weapons but will
make use of More Thrust missiles.

> By FT 3 I assume you mean Fleet Book 3.

FT3 would be Full Thrust version 3.

More news including mini pics at http://star-ranger.com/FullThrust.htm

From: Laserlight <laserlight@q...>

Date: Sun, 11 Jul 2004 13:22:15 -0400

Subject: Re: Four years without thrust

Also BITS has produced Full-Thrust-for-Traveller.  News at
http://star-ranger.com/PowerProjection.htm , a review at
http://home.quixnet.net/%7Edeboe/trav/ppe_review.htm

From: Dom Mooney <cybergoths@d...>

Date: Sun, 11 Jul 2004 19:24:05 +0100

Subject: Re: Four years without thrust

> On 11 Jul 2004, at 18:22, Laserlight wrote:

> Also BITS has produced Full-Thrust-for-Traveller. News at

Main website at http://www.powerprojection.net/

Cheers,

From: Glenn M Wilson <triphibious@j...>

Date: Sun, 11 Jul 2004 11:41:01 PDT

Subject: Re: Four years without thrust

On Sun, 11 Jul 2004 18:00:24 +0100 Samuel Penn <sam@bifrost.demon.co.uk>
writes:
> On Sunday 11 July 2004 17:39, Laserlight wrote:
<snip>
> Either FMA Skirmish

I think Jon is of the 'do it right the first time' mode more then the
"We'll fix that in the Nth+1 version" now that he has had the merry
madmen/women of the test list trying to fix SG 2 and DS 2 holes (or at
least perceived holes) plus test FMA Skirmish and FT 3.

> or Full Thrust 3 are likely to be the next book
Where are the NI stats for SG 2 or DS 2?

Gracias,

From: Samuel Penn <sam@b...>

Date: Sun, 11 Jul 2004 19:43:30 +0100

Subject: Re: Four years without thrust

> On Sunday 11 July 2004 18:14, Eric wrote:

Those models look nice, thanks. I like the variable hull rows as well.

From: Samuel Penn <sam@b...>

Date: Sun, 11 Jul 2004 22:15:25 +0100

Subject: Re: Four years without thrust

> On Sunday 11 July 2004 18:19, Laserlight wrote:

> > > or Full Thrust 3 are likely to be the next book

Definitely looks interesting (though the cloaking units in MT were always a
pain to use).

> > By FT 3 I assume you mean Fleet Book 3.

*Definitely* sounds interesting. I assume this is going to be a tidy up to
bring things in line with the Fleet Books?

Thanks very much for the info.

Probably time to get back to lurking...

From: Laserlight <laserlight@q...>

Date: Sun, 11 Jul 2004 17:34:25 -0400

Subject: Re: Four years without thrust

> Definitely looks interesting (though the cloaking units in MT were

The way Noam envisioned it was not as cloaking, but as effectively reducing
the firer's range bands. For instance, if you're firing at a target 21mu away
and he has no stealth, you can hit him with a Beam 2; but if he has stealth 1,
you have count five inches as if it were six
inches, so you can't him him.  If he has stealth-2, you count 4 inches
as if it were 6, so that target which is 21 inches away on the table is
outside PTorp range but just inside B3 range.

From: Dom Mooney <cybergoths@d...>

Date: Sun, 11 Jul 2004 23:06:56 +0100

Subject: Re: Four years without thrust

> On 11 Jul 2004, at 22:34, Laserlight wrote:

> Definitely looks interesting (though the cloaking units in MT were

That's basically how we handled it in Power Projection. Sensor degradation is
modeled by increasing the effective line of sight of a target, so pushing it
out of range if it's bad enough. It's a very quick and effective mechanic that
avoids a load of complexity by having things like targeting and sensor lock
rolls...

In PP's case, nuke explosions make a target act as if it is 2MU (150,000 km)
further away. You can push a target into long range, or completely out of
range. You may have to be clever with the way that physical attacks are
handled. In PP we did this by shortening the movement that a missile salvo
could do in a turn.

Cheers,

From: Samuel Penn <sam@b...>

Date: Mon, 12 Jul 2004 11:00:52 +0100 (BST)

Subject: Re: Four years without thrust

Dom Mooney said:
> On 11 Jul 2004, at 22:34, Laserlight wrote:

I think I used something like that for one of my B5 conversions. Much prefer
this to the MT cloaking rules.

> That's basically how we handled it in Power Projection. Sensor

Yep, the nuke and sandcaster rules in PP were quite good.

No reason something similar couldn't be done with ECM pods as a form of
stealth technology (stick down a salvo of ECM 'bursts' which shield the ship
from attacks).

From: Lachlan Atcliffe <u1m87@u...>

Date: Mon, 12 Jul 2004 13:06:12 +0100

Subject: Re: Four years without thrust

> Samuel Penn wrote:

> No reason something similar couldn't be done with ECM pods

How about an ECM mechanic somehow opposed by the target's fire control?
Allocate firecons to cracking it to partially or totally negate the effects.

From: Roger Burton West <roger@f...>

Date: Mon, 12 Jul 2004 14:29:48 +0100

Subject: Re: Four years without thrust

> On Mon, Jul 12, 2004 at 01:06:12PM +0100, Lachlan Atcliffe wrote:

> How about an ECM mechanic somehow opposed by the target's fire control?

> Allocate firecons to cracking it to partially or totally negate the

A substantial problem with the FC-as-anti-ECM mechanic is that it makes
multiple FCs vastly more valuable than they are now.

From: Doug Evans <devans@n...>

Date: Mon, 12 Jul 2004 10:52:21 -0500

Subject: Re: Four years without thrust

***
> How about an ECM mechanic somehow opposed by the target's fire control?

A substantial problem with the FC-as-anti-ECM mechanic is that it makes
multiple FCs vastly more valuable than they are now.
***

Am I the only one that sees this as a fairly complex approach, and that being
an even bigger problem? Using optional procedures often have a 'may unbalance'
codicle attached, but K.I.S.S. tends to trump other
considerations. An SFB-style EW auction scares me...

The_Beast

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Tue, 13 Jul 2004 10:11:03 +1000

Subject: RE: Four years without thrust

Simplicity is certainly a virtue.

Each level of ECM adds +6 MU to the effective range vs direct fire
weapons. Each extra firecon negates one level of ECM.

PSB wise, a ship with more firecons has enough computing power to "burn"
through jamming.

Advanced sensors are used for detail scans, not to burn through jamming.

Brendan 'Neath Southern Skies

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From: Izenberg, Noam <Noam.Izenberg@j...>

Date: Tue, 13 Jul 2004 08:15:49 -0400

Subject: Re: Four years without thrust

Re: Stealth/ECM

> How about an ECM mechanic somehow opposed by the target's fire

I agree with this. The way I wrote the stealth mechanic, Enhanced and Superior
Sensors have countering effects vs. stealth, but not normal fire control.
Stealth also has an inherent limitation for ships that use it: Firecons must
be used in "passive mode" which limits outgoing fire from stealth ships to a
range of 24 MU. Stealth ships can still mount longer range weapons, but if
they fire at targets beyond 24 MU, firecon has to be active, and stealth is
negated.

Regardless of stealth or ECM mechanic, I think counters should _not_ be
the standard firecon. Use Enhanced sensors or ECCM as straight additions and
subtractions. Another range modification concept in the WDA is the Targeting
Lidar (whatever name you like), a 1 mass system that subtracts 2 MU from the
effective range of a target. Multiples of
them would be great at countering range-based stealth/ECM.

From: Samuel Penn <sam@b...>

Date: Tue, 13 Jul 2004 13:47:02 +0100 (BST)

Subject: Re: Four years without thrust

Noam Izenberg said:

> Regardless of stealth or ECM mechanic, I think counters should _not_

My StarWars conversions for FT allowed a TIE/fc fighter group to
target an enemy vessel with Lidar reducing the range for attackers.