I was just wondering about something.... How large are your forces in DSII and
SGII? I've found myself to be painting relatively small
forces--ranging from 10 to 40 figs. for SGII (Averaging at about 25).
On the other hand, I have 12 different sides painted up at this point, giving
me a great deal of flexability when designing scenarios. My DSII minis tend
to work the same way--groups or around 20 or thirty figures painted in a
distinct fashion. When I get organized, I'm going to design a background with
lots of mercenary units to explain all of this.... How do other people do
things? Paint one or two BIG forces, and work with those? Or is there yet a
third way? Inquiring minds want to know?
> On 01/27/97 22:29:22 John wrote:
<SGII stuff snipped>
> My DSII minis tend
I'm doing basically what you are. That is, paint many moderate-sized
units in distinctive (cool!) patterns and use them as mercs. The largest unit
I have is my Islamic Federation (Allah u'Ackbar!) strike force painted in a
desert pattern. Having weened myself of <spit> Game$ Work$hop's <ack> "you
must paint our way" nonsense, I am inclined to paint as many different
patterns as the mood strikes me.
BTW, if any of you still have MB's Fortress America, the helicopters and
hovertanks are *perfect* for DSII. The game was quite awful, but the pieces
were winners!
Christopher
In a message dated 97-01-27 23:16:50 EST, you write:
> I was just wondering about something.... How large are your
On
> the other hand, I have 12 different sides painted up at this point,
My DSII forces are currently organized into three forces, each of which will
be able to field a complete combat group with a full variety of options and
some specail equipment, etc. Each force has a distinct paint scheme and
represents a different technology level. I have one force of all grav
vehicles, including all support and armor. These guys are based primarly on
Renegade Legions Vehicles with a few others and are painted grey. The second
force is medium tech and includes Grav (or Hover) vehicles for the tanks and
IFV's, with all of support vehicles (arty, special vehicles, etc) being
tracked, etc. I've got this group painted dark green with brown patterning.
The third group is lowest tech, with the vehicles being mostly tracked and
some hovers. These troopsd are desert tan with green blob patterns. I've got
line infantry done in green to accompany either of the lower tech forces, with
some power armor in green to the middle tech force. The high tech forces uses
only power armor, for which I have a bunch of the Alternative Armies citymap
Crusader units in grey. The Tan Force currently numbers about
80-90 vehicles + infantry (several different types, mostly the Scotia
range),
the Green Force about 30+ vehicles (they have not gotten much use
lately, see
below), and the Grey Force about 40-50 vehicles + plenty of infantry. A
couple of months ago I ran a game with a large Tan Force trying to
breakthrough the lines of a numerically inferior but technological superior
Grey Force. I'm doing the same scenario this weekend at Warcon (in Texas) but
with slightly different combat groups, so between the two events grey and tan
have grown considerably.....
Later
Brian
> On Tue, 28 Jan 1997 BJCantwell@aol.com wrote:
> My DSII forces are currently organized into three forces, each of
> Grey Force. I'm doing the same scenario this weekend at Warcon (in
That sounds like a lot of stuff. What types of miniatures do you usually use?
In a message dated 97-01-28 18:54:48 EST, you write:
> That sounds like a lot of stuff. What types of miniatures do you
I've got mini's from a lot of different places...
Lots of the CMD Future Wars minis. Lots of Renegade Legions grav tanks
including quite a few conversions based on these hulls. Some Battletech
vehicles. Some Scotia Micromodels vehicles. Lots of Scotia infantry. A few
Ogre minis. Quite a few Alternative Armies infantry. A few modern microarmor
(mostly converted). A smattering of other stuff.
Quite an eclectic collection, most of it still unpainted (in the fine
wargamer's tradition).
Brian