From: Mikko Kurki-Suonio <maxxon@s...>
Date: Wed, 12 Apr 2000 11:35:52 +0300 (EEST)
Subject: Fog of War again
Hi John, Let me elaborate: First of all, this an opinion piece, and I'm speaking in general terms. I don't have a specific goal I'm trying to attain, nor do I speak about a certain game system, let alone a specific Official(tm) background... (Audience: Hiss! Boo! Get off the GZG list then!) Miniatures gaming appeals to me in two basic ways: - the visual spectacle (with the obvious craft hobby tie-in) - the non-discrete nature of the environment Putting in a rigid coordinate system, IMHO, transforms the game into a boardgame played with nicely painted tokens instead of cardboard chits. Peter Pig's "Square Bashing" rules are pretty much this -- fun games, but not really miniatures games in my book. And so are many of the traditional American "miniatures" games -- BattleTech, Silent Death etc. Some game systems, e.g. Arty's Crossfire, have managed to implement a discrete location system and still maintain the miniatures feel. But those solutions have serious limitations, e.g. Crossfire works in cityfights but breaks down in desert (Arty even readily admits it only works in certain environments). The reason, IMHO, why you can't have a sensible WWII carrier or sub game in miniatures, is not a question of scale but a question of the nature of the conflict. Those two are extreme forms of hide'n'seek -- I find you, you still don't know where I am, GAME OVER! Plus a small possibility for mutual detection/kills. It's the same basic reason you don't have Wall Street Stock Market Trading Miniatures Game -- the most interesting aspect of the thing just doesn't translate to miniatures. Actually, the way I'd do carriers would be to set up the task forces on *separate* tables -- the ships are never going to be within visual range anyway -- play out the search stage on paper/computer and then deploy aircraft minis for the strikes. Given the speed differential, the ships would be effectively immobile on the table. Subs would be even more boring... What I'm trying to say is that IMHO miniatures games is not a good format for hide'n'seek games. One should either PSB the hide'n'seek aspect away, or just try another format. In other words: The first rule of gunfights is "bring a gun". OTOH, it's not my money if someone decides his Ferrari Spider is the perfect vehicle for Offroad Championship racing...