Just wondering if anyone has messed around with hit locations in FMAS? I'm
thinking along the lines of a small table where the majority of hits would be
to center mass with appendages such as the legs, arms, and the head having a
small chance of being hit.
Kill results to the head and torso are just that...kills.
Wound results to arms and legs would reduce firepower die rolls and movement
speeds respectivly.
Kill results to arms and legs would disable the arm completely or reduce
mobility class to d4.
Damo
Two comments for an area in which I'm completely over my head.
1) I seem to recall that someone in the FMAS test group was particularly fond
of ICE's Phoenix Command, which I recall as being very detailed and partially
base on military research into wound and mortality records. This might be
possible to distill into something both useful and in touch with reality.
2) My understanding is that there are weapons that can kill, as in right now,
with just a limb hit. Not sure if 'urban legend' or not, but if true, the
question becomes, would it be common enough to be placed in a simple system.
The_Beast
> On 2/8/04 10:28 AM, "Doug Evans" <devans@nebraska.edu> wrote:
> Two comments for an area in which I'm completely over my head.
This
> might be possible to distill into something both useful and in touch
I'm familiar with Phoenix Command and I hardly want to introduce a table which
results in a hit to the upper ankle, outer radial, etc, etc,
etc....
I'm simply thinking about rolling a d10: 1-5 torso, 6 left leg, 7 right
leg, 8 right arm, 9 left arm, 10 head.
Professionals are taught to shoot at center mass thus the torso heavy values
above.
> 2) My understanding is that there are weapons that can kill, as in
Not being a ballistics expert I can imagine a.50 to the upper arm will remove
the arm and a significant chunk of meat from the torso as well. It's a simple
thing to state that an impact value over N that results in a kill will remove
the model regardless of area hit.
Damo
> On Sun, Feb 08, 2004 at 09:28:21AM -0600, Doug Evans wrote:
This
> might be possible to distill into something both useful and in touch
It wasn't I, but I am very fond of it and now in the test group. :-)
(It was from Leading Edge Games, not Iron Crown.)
R
> I'm familiar with Phoenix Command and I hardly want to introduce a
Definitely didn't mean the full detail... ;->=
> It wasn't I, but I am very fond of it and now in the test group. :-)
Absolutely! I was first thinking of ICE's x Master series, sometimes known as
'Table' Master, then corrected the second part, but not the first. Fingers and
mind seldom in concert, don't you know.
My only experience with Phoenix Command, as I mentioned long ago and far
away, was some double-blind con games. The fellow (Chris?) running same
seemed to know his stuff, and took all the effort off the players. From what I
could see, took a lot of work, but gave us very graphic descriptions of just
how much longer our characters would have til expiring, and how much luck we'd
have with even the best med care.
As with a compliment I received a couple of times with the Aliens bug hunt,
'Is that game fun?' 'It is when HE runs it...'
I'll butt out now.
The_Beast
> Absolutely! I was first thinking of ICE's x Master series, sometimes
A great game if you wanted to learn arithmetic.
> As with a compliment I received a couple of times with the Aliens
Sounds like the Cult of Stuart -- read some of the Cine-Grunt (Cinematic
StarGrunt) AARs from various ECCs.
Back on topic -- if I were doing "FMAS: The Role Playing Game", I might
think about hit locations, but as a skirmish game, IMHO that's an
unnecessary level of detail--you already have results of Wound,
Incapacitating Wound, Kill, Messy Kill. If you really do want the
extra detail, I'd just focus on the effects--for example
For each wound, lose one action per activation and roll 1d6:
1-3. no additional effect
4. movement permanently reduced to d2 5. cannot attack, cannot defend in
melee. 6. cannot move, cannot attack, cannot defend in melee.
> At 10:41 AM -0500 2/8/04, Damond Walker wrote:
It's
> a simple thing to state that an impact value over N that results in a
Its my understanding that 7.62 at moderate ranges will effectively remove the
arm if bone is struck. I was reading some manual on battlefield casualties
though I can't recall where.
> At 10:41 AM -0500 2/8/04, Damond Walker wrote:
When I was RAF, we were always told that a good hit from a 7.62 would take
an arm/leg right off, and as already stated taught to aim for the
largest body area visible, so from that perspective does it really matter
where your hit.
I can see the point of hit locations if doing FMA: RPG (have thought about
this myself) laserburn has some good hit location tables that take into
account angles etc, will dig them out if interested, in an RPG situation you
don't want to kill he characters tooooo easily.