[FMAS] FMASuper, was Re: [OT] Champions

2 posts ยท Jan 23 2002 to Jan 23 2002

From: Laserlight <laserlight@q...>

Date: Wed, 23 Jan 2002 11:57:20 -0500

Subject: [FMAS] FMASuper, was Re: [OT] Champions

Roger B said:
> The game system allows such a range of powers that munchkinism

My favorite character was one who was specifically designed to be able to deal
with normals and agents, but not able to damage supers with even
moderately high defenses--that forced our team to cooperate ("you hold
him, I'll haymaker him") and also forced ingenuity ("My punches aren't making
him blink...I pull a jacket off the coatrack and toss it over his head While
he's getting that off, I yank open the closet door and look for a fire
extinguisher, or cleaning chemicals...")

To drag this onto topic...for FMAS SuperHero, perhaps we could have
supers dealing out multiple-die punchs/energy blasts, and multiple dice
of defenses, along the lines of vehicles? Or is there a better idea?

From: Andrew Martin <Al.Bri@x...>

Date: Thu, 24 Jan 2002 08:23:20 +1300

Subject: Re: [FMAS] FMASuper, was Re: [OT] Champions

> Laserlight wrote:

I like the idea of rolling one or more D20. Say one D20 for street level
supers, with perhaps 5D20 or 1D100 for beings like Superman and the demigods
of the comics. Naturally, highest roll wins.