From: Laserlight <laserlight@q...>
Date: Wed, 23 Jan 2002 11:57:20 -0500
Subject: [FMAS] FMASuper, was Re: [OT] Champions
Roger B said:
> The game system allows such a range of powers that munchkinism
My favorite character was one who was specifically designed to be able to deal
with normals and agents, but not able to damage supers with even
moderately high defenses--that forced our team to cooperate ("you hold
him, I'll haymaker him") and also forced ingenuity ("My punches aren't making
him blink...I pull a jacket off the coatrack and toss it over his head While
he's getting that off, I yank open the closet door and look for a fire
extinguisher, or cleaning chemicals...")
To drag this onto topic...for FMAS SuperHero, perhaps we could have
supers dealing out multiple-die punchs/energy blasts, and multiple dice
of defenses, along the lines of vehicles? Or is there a better idea?