FMAS Environment and Weather

1 posts ยท Jul 11 2001

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Tue, 10 Jul 2001 23:52:55 -0400

Subject: FMAS Environment and Weather

Okay, we've looked at snow and cold.

Let's now think about some other weather effects.

Hot!

Extremely hot conditions result in (fascinatingly) many of the same types of
effects (though from different causes) as do very cold conditions.

People tire twice as fast, accumulating fatigue.

People tend to be less effective (-1 QD shift)
until they acclimate. They also tend to take themselves out doing dumb things
like getting heat exhaustion, sunstroke, severe sunburn, etc.
(roll Q die until acclimated - each 1 takes figure
out for that scenario).

The extreme heat will tend to overheat vehicles and powered armour. It will
tend to mean that less armour is worn (too hot!).

If in the actual desert, several other problems present themselves. Hot during
the day, cold at night. You can freeze to death at night in some deserts (poor
heat retention). Sandstorms can
reduce visibility as snow storms (10-50m
visibility). They'd probably prohibit the function of GMS, but I'm not sure.

What other kinds of extremities of climate might one deal with?

Rain - Heavy rain may block visibility as snow or
sand.

Wind - High wind will prohibit VTOLs from
operating very successfully, especially copters. Anything with fans which
flies NOE won't like winds that grab debris and throw it about. High
wind will also play havoc with shooting - I'd say
shoot as if one RB further away. And will make grenade tossing quite a risk.
Any maritime venture (FMA Pirates anyone? I saw just that at
GZG-ECC this year) would be impeded - high
waves, wind push, and the risk of capsizing or swamping increasing would be
amongst the concerns.

I'll leave Zero-G and Airless Environments to
Laserlight to speculate on.