From: Laserlight <laserlight@q...>
Date: Tue, 8 Jan 2002 23:17:30 -0500
Subject: [FMAB] FMA Brigade
> Offlist, Andrae Muys wrote: *I'm* not a professional...well, I'm a professional at sales, often known as "sounding convincing despite not having a clue". I gather I'm succeeding. :-) > but a concept I think might be Yep, I was thinking something like "every day of combat drops you a quality die, which you can attempt to regain if you're in supply and spend time regrouping". > This would map into game terms as a units having (among other This is pretty much along the lines I was thinking of, glad I'm not unusually delirious. > A unit can spend time re-organising to increase cohesion. One of my sticking points is to distinguish between "disorganized" ineffectiveness and "casualties". If your battalion is down to 125 men, all the reorganizing in the world is not going to bring you back up to peak effectiveness, and neither will feeding in reinforcements peacemeal....as you just said. But what I need is a graceful way to keep track of what is repairable in the short term and what takes a month in a rear area to fix. Possibly I need a "quality" die, which is repairable, and a "firepower" die which is not. But then we have to figure out which one takes damage. > Having written this much, it occurs to me that simply by renaming