[FMA] wounds

6 posts ยท Jul 16 1999 to Jul 16 1999

From: Donald Hosford <hosford.donald@a...>

Date: Thu, 15 Jul 1999 20:16:14 -0400

Subject: [FMA] wounds

Say jon(gzg)?

At first thought, would it be handy to have wound counters? (Just to show
which figures are wounded. So the players won't have to remember which ones
are.)

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Fri, 16 Jul 1999 10:35:00 +1000

Subject: RE: [FMA] wounds

Just use the white skull 'wounded' counters from the basic SG set.

'Neath Southern Skies - http://users.mcmedia.com.au/~denian/
Commodore Alfred K Hole - RNS Indy's Folly [CB]
Captain Nicolette O'Teen - RNMS Golden Spear [CB]
EBD Medusa

> -----Original Message-----

From: Donald Hosford <hosford.donald@a...>

Date: Thu, 15 Jul 1999 21:18:25 -0400

Subject: Re: [FMA] wounds

> "Robertson, Brendan" wrote:

> Just use the white skull 'wounded' counters from the basic SG set.

White skull 'wounded' counters? Cool!

How many were included in the SG2 game?

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Fri, 16 Jul 1999 11:40:38 +1000

Subject: RE: [FMA] wounds

14 I think, with about the same number of black skull 'dead' counters.

'Neath Southern Skies - http://users.mcmedia.com.au/~denian/
Commodore Alfred K Hole - RNS Indy's Folly [CB]
Captain Nicolette O'Teen - RNMS Golden Spear [CB]
EBD Medusa

> -----Original Message-----

From: Barry Cadwgan <bcadwgan@f...>

Date: Fri, 16 Jul 1999 18:24:48 +1000

Subject: Re: [FMA] wounds

> Donald Hosford wrote:

Heh. I imagine for their 'Pirate' range and rules, Eureka have done 'skull and
crossbones' and 'pile of skulls' metal thingies that would do very well for
this.

From: Jerry <jerrym@c...>

Date: Fri, 16 Jul 1999 09:57:17 -0400

Subject: Re: [FMA] wounds

Hey Donald,

Wait no longer!!!!

http://www.geohex.com/stargrrl.htm