From: Kevin Balentine <kevinbalentine@m...>
Date: Fri, 16 Jul 1999 15:49:15 -0400 (EDT)
Subject: Re: FMA Skirmish questions (ammo)
In SG2, I've always considered the question of ammo usage, reloads and jams as part of the overall firing action. Sometimes a no effect outcome of the dice means the shooter was forced to reload or clear the chamber, not necessarily that the shot missed its mark. I understand that fits in better with SG2s somewhat abstract firing mechanics, but I think it would work for skirmish too, unless you just want more detail.