FMA Skirmish question

18 posts ยท Jul 7 1999 to Jul 8 1999

From: Andy Cowell <andy@c...>

Date: Wed, 07 Jul 1999 12:45:05 -0400

Subject: FMA Skirmish question

I mentioned earlier that I was dabbling with some FMA skirmish rules. I had a
question about what people think about suppression in a 1:1 figure:groundscale
game:

If an average human figure has no cover, and is suppressed, what happens?

Does the figure freeze up? Does the figure drop to the ground? Does the figure
head toward cover?

What do real soldiers do when they are fired upon in the open? I can't imagine
them just standing there and taking it, but I just don't know.

I thought about requiring a figure who receives a suppression result when in
the open to make an additional Confidence test. If the character fails the
Confidence test, he must lose confidence and stay in the open (effectively
just standing there); he can't take any further actions until the suppression
is removed. If the character passes the Confidence test, then he may (must?)
make combat moves toward the nearest cover during his normal activation,
despite the suppression. He's considered to be suppressed normally once he
reaches cover.

Thanks for your help.

From: Buddy Chamberlain <buddy@m...>

Date: Wed, 7 Jul 1999 12:54:42 -0400

Subject: Re: FMA Skirmish question

I would think that any soldier worth his salt would at the very least drop to
the ground, which would give him minimal cover. As far as the confidence test,
and whether he stays or runs, I think you've got a good idea there. Keep us
posted on the skirmish rules. I love the concept.

God bless,
- Buddy

P.S. Does anyone know about a Dark Ages/Medieval adaptation of the FMA
ruleset?

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From: Paul Lesack <lesack@u...>

Date: Wed, 07 Jul 1999 10:41:51 -0700

Subject: Re: FMA Skirmish question

> Andy Cowell wrote:
In my skirmish game, each individual got two actions per turn (sound
familiar?). A suppression result would remove one of the actions. The
choice is then left to the player -- head for cover/drop _or_ return
fire.

Multiple suppressions, of course, leave the figure a sitting duck.

It seemed to work fairly well...

From: ScottSaylo@a...

Date: Wed, 7 Jul 1999 14:02:39 EDT

Subject: Re: FMA Skirmish question

A soldier is taught to eat dirt when under fire in the open and roll, or

belly crawl to cover. GDW's Twilight:2000 has good rules for initiative and
actions, check those out if you can find a copy, otherwise have the figure
drop and coverbehind whaever is with diving reach and stay, head down until
the next turn.

> In a message dated 7/7/99 11:45:59 AM EST, andy@cowell.org writes:

<<
Does the figure freeze up? Does the figure drop to the ground? Does the figure
head toward cover?

What do real soldiers do when they are fired upon in the open? I can't imagine
them just standing there and taking it, but I just don't know.

I thought about requiring a figure who receives a suppression result when in
the open to make an additional Confidence test. If the character fails the
Confidence test, he must lose confidence and stay in the open (effectively
just standing there); he can't take any further actions until the suppression
is removed. If the character passes the Confidence test, then he may (must?)
make combat moves toward the nearest cover during his normal activation,
despite the suppression. He's considered to be suppressed normally once he
reaches cover.
> [quoted text omitted]

From: Adrian Johnson <ajohnson@i...>

Date: Wed, 07 Jul 1999 17:17:25 -0400

Subject: Re: FMA Skirmish question

> I thought about requiring a figure who receives a suppression result

I'm not sure about the idea of the poor grunt standing around in the open if
he fails the confidence test. How about this:

If the character fails the confidence test and rolls under 1/2 the
required
target number, then he is dumb with shock and stand still - and loses
confidence as per normal

If the character fails the confidence test but rolls 1/2 or more, then
he loses confidence as per normal and is required to make combat moves to the
nearest cover AND MAY DO NOTHING ELSE until he can pass a confidence test IN
cover. Until he passes the confidence test in cover, he is supressed.

If the character passes the confidence test, he must make combat moves to
cover, but may choose to move to tactically advantageous cover that isn't
necessarily the nearest. For example, if the closest cover is a bush 4" behind
him, and he is assaulting an enemy unit up ahead, but there is another bush 7"
ahead and to the left, he could run for the bush ahead, rather than the one
behind, because it is better tactically. The soldier kept his head when shot
at and though was unable to do anything other than run for cover, was clear
thinking enough to not panic and continue his mission.

Just a thought.

From: Ground Zero Games <jon@g...>

Date: Wed, 7 Jul 1999 22:39:56 +0100

Subject: Re: FMA Skirmish question

> Andy Cowell wrote:

This is one of the major things that has come up in recent in-house
tests of the "OFFICIAL" FMA skirmish rules (yes, they DO exist, in a kind of
Beta test version at the moment); it didn't seem right to have a fiigure
-even
if multiple-suppressed - just "freezing" in the open, especially in the
middle of a city street (we've been testing thisi in an urban setting). At
present, this is the (UNTESTED) possible solution:

SUPPRESSED FIGURES IN THE OPEN: If a figure becomes suppressed while it is in
the open, he is very unlikely to simply "freeze" on the spot, exposed to
further fire. When the figure is next activated and tests for removal of the
suppression, if the roll FAILS then the figure must immediately roll a COMBAT
MOVE die. If there is any cover of any sort (hard or soft) within the rolled
move distance of the figure, even if it is towards an enemy figure, then the
suppressed figure immediately sprints to the cover, taking with him any
suppression marker(s), which remain in force until successfully removed. If
the combat move roll is too short to reach any available cover, then the
figure must instead RETREAT directly away from the nearest visible enemy, by
the distance rolled. If the roll is sufficient to reach more than one area of
cover, the figure will move to whichever cover is nearest. Once the figure
is in cover, he may use his second action to re-attempt removal of the
suppression as normal.

As I say, we haven't tried this out yet; opinions are welcome!

From: ScottSaylo@a...

Date: Wed, 7 Jul 1999 17:48:34 EDT

Subject: Re: FMA Skirmish question

> In a message dated 7/7/99 4:38:06 PM EST, jon@gzero.dungeon.com writes:

<< Once the figure
 is in cover, he may use his second action to re-attempt removal of the
suppression as normal. >>

Does that leave him head up and exposed to fire? If so it would be smarter to
keep the cover till the FIRST action of the next round, wouldn't it? Mightn't
green troops be more likely to stick their heads right back up - prairie
dog style, someone with experience will stay down until he can reply in kind.

From: Tom McCarthy <tmcarth@f...>

Date: Wed, 7 Jul 1999 17:58:20 -0400

Subject: Re: FMA Skirmish question

> If the combat

Common sens should rule, but failing that, one has to throw in some oddball
cases, so:

i) When fleeing from the enemy and not reaching cover, a model will not end
its move closer to an enemy than it started. If there's no way to avoid this,
the model surrenders. (Just to avoid fleeing the nearest enemy and into the
arms of the second closest, or to reward surrounding the enemy).

From: Buddy Chamberlain <buddy@m...>

Date: Wed, 7 Jul 1999 19:13:25 -0400

Subject: Re: FMA Skirmish question

Good idea! This would be fun for when running a character down a
dead-end
alley or such. Fail that confidence test at the wall, and up go his
hands...  :o)

God bless,
- Buddy

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From: Buddy Chamberlain <buddy@m...>

Date: Wed, 7 Jul 1999 19:17:09 -0400

Subject: Re: FMA Skirmish question

You don't think we gzg-l people could get a complete run-down of the
Beta FMA Skirmish rules, do you?:o)

God bless,
- Buddy

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From: Mike Wikan <mww@n...>

Date: Wed, 7 Jul 1999 16:22:31 -0700

Subject: RE: FMA Skirmish question

Guh....uh.....Yeah (could save me having to use Shockforce for my Aliens Vs
Marines game!!) Mike Wikan Team Slave Zero Infogrames North America
mwikan@accolade.com wikan@sprintmail.com

> -----Original Message-----

From: Ground Zero Games <jon@g...>

Date: Thu, 8 Jul 1999 08:39:01 +0100

Subject: Re: FMA Skirmish question

> You don't think we gzg-l people could get a complete run-down of the

When I get the time to organise them into a useable external-playtest
version, maybe.... of course, I COULD always put the Fleet Book 2 on hold
while I did that, if you REALLY want.... <GRIN!!>

Jon (GZG)
> God bless,

From: Laserlight <laserlight@q...>

Date: Thu, 08 Jul 1999 07:21:26 -0400

Subject: Re: FMA Skirmish question

St St St Jon said (tongue in cheek), in response to:

> You don't think we gzg-l people could get a complete run-down of the

NONONONONONONONONOONONONONONONONO!!!!!!!!!!!!!!!!!!!!!!!!!!!

(I trust I'm leaving no ambiguity here)

From: Buddy Chamberlain <buddy@m...>

Date: Thu, 8 Jul 1999 08:08:18 -0400

Subject: Re: FMA Skirmish question

As I have yet to pick up FT, it wouldn't bug me. <evil grin> But then, I'd
probably have angry listmembers mobbing me on my way home from work, and
running my up by my toenails or something...:o)

God bless,
- Buddy

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Referral #: BXL-474
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From: Jerry <jerrym@c...>

Date: Thu, 8 Jul 1999 08:17:50 -0400

Subject: Re: FMA Skirmish question

> You don't think we gzg-l people could get a complete run-down of the

Go for it! I don't play FT anyway...HAHAHA.

From: Doug Evans <devans@n...>

Date: Thu, 8 Jul 1999 07:27:56 -0500

Subject: Re: FMA Skirmish question

***
> You don't think we gzg-l people could get a complete run-down of the

When I get the time to organise them into a useable external-playtest
version, maybe.... of course, I COULD always put the Fleet Book 2 on hold
while I did that, if you REALLY want.... <GRIN!!>

Jon (GZG)
***

Just what kinda flame war you trying to start?!?!?

Look, I personally felt badly when I heard how I had confused Bugs Don't Surf
with FB2. I have no need for BDS, but I know others were really panting, and
my fairly large alien fleets could continue to mothball if I thought it'd
help.

IF I didn't shudder with horror at the thought of the whinge I'd have to
suffer from Hobie.

Oh, well, St.Jon, work more, sleep less...

The_Beast

From: Adrian Johnson <ajohnson@i...>

Date: Thu, 08 Jul 1999 09:57:12 -0400

Subject: Re: FMA Skirmish question

> St St St Jon said (tongue in cheek), in response to:

OTOH,

YESYESYESYESYESYESYESYES!!!!!, says one of the non-FT players.

More Stargrunt! FMA Skirmish! Rah rah rah!!

<wink>

From: ScottSaylo@a...

Date: Thu, 8 Jul 1999 10:32:52 EDT

Subject: Re: FMA Skirmish question

> In a message dated 7/8/99 9:22:24 AM EST, laserlight@cwix.com writes:

<< >
> When I get the time to organise them into a useable external-playtest

Delegate, my friend! Pass the notes to an editor and let him bash it into
shape to send back to you for changes and approval and we get BOTH for only an
infinitessimal amount of extra effort on your part. I have eidted HMGS
magazine Tornado Alert! which has gotten good reviews (when under my
editorship) and help on BY JINGO a web zine for colonials. E-mail me and
we can work it out.