From: Christopher Pratt <valen10@f...>
Date: Mon, 02 Mar 1998 20:54:42 -0500
Subject: Re: FMA Skirmish game
> Ground Zero Games wrote: WOOHOO a sign of progress...YEA (no offense jon)
From: Christopher Pratt <valen10@f...>
Date: Mon, 02 Mar 1998 20:54:42 -0500
Subject: Re: FMA Skirmish game
> Ground Zero Games wrote: WOOHOO a sign of progress...YEA (no offense jon)
From: Phillip E. Pournelle <pepourne@n...>
Date: Tue, 03 Mar 1998 09:51:41 -0800
Subject: FMA Skirmish game
Jon, How close are you to completing the FMA skirmish game? Phil P. Gort, Klaatu barada nikto!
From: Ground Zero Games <jon@g...>
Date: Tue, 3 Mar 1998 18:38:27 +0000
Subject: Re: FMA Skirmish game
> Jon, Not far off completing the ideas, but writing it all down is a bit further away (unless you've got access to a direct neural download....);) Probably won't have a chance to do anything on it till at least the Fleet Book is off to the printers in a month or so. Jon.
From: carlparl@j... (Carl J Parlagreco)
Date: Tue, 3 Mar 1998 21:59:22 -0500
Subject: Re: FMA Skirmish game
I heard rumors that after the Fleet Book would be "Bugs Don't Surf". Is this true? On Mon, 02 Mar 1998 20:54:42 -0500 Christopher Pratt <valen10@flash.net> writes: > Ground Zero Games wrote:
From: Andrew Cowell <cowell@c...>
Date: Wed, 04 Mar 1998 09:44:08 -0500
Subject: Re: FMA Skirmish game
Well, I am like a little kid at Christmas, about to pee my pants because I want the skirmish rules so bad, and will probably dink around a little bit with my own rules. I've got my own ideas, but I'm curious to see how detailed members of the list would want such a game. In particular, what do you see in SG2 that would need to be changed?
From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 4 Mar 1998 12:06:50 -0500
Subject: Re: FMA Skirmish game
cowell@cs.utk.edu spake thusly upon matters weighty: > Well, I am like a little kid at Christmas, about to pee my pants Although SG2 is a good game, it isn't really a man-to-man game. It is a squad to squad game. It has some shortcomings for handling in building battles (ground scale - which therefore affects weapons ranges and movement - and of course time scale - at roughly 5 min a turn, that is not reflective of the times in FIBUA/MOUT. Things happen fast there). The integration of hand thrown and rifle launched grenades into close assault is somewhat lacking in in-building scenarios (or in cavern, or in cave, or whatever). The great desire in these scenarios sometimes is to do the 'open the door, toss in the grenade, shut the door, dive for cover' manouvre or the 'I put a rifle grenade down the hall to the end - the shrapnel should hit the guys hiding down their' type actions. The basic concepts (die shifts, range banding, firepower and impact, leadership and confidence) are all well implemented. It's just not the right scale for in building fighting. Actually, I'd really like to see some rules for SG2 to do this, or have the Skirmish FMA be the kind of game that integrates well with SG2 so that you can move semi-seemlessly from outdoor to indoor scales.... Just some ideas. Tom. /************************************************
From: Brian Bell <bkb@b...>
Date: Fri, 06 Mar 1998 00:15:54 +0000
Subject: Re: FMA Skirmish game
> I heard rumors that after the Fleet Book would be "Bugs Don't Surf". Is > this true? > Jon did suggest this in one of his posts. I thought that "Bugs Don't Surf" is the much awaited Dirtside II (also Stargrunt II?) supplement providing Kra'Vak and other Non-Human info.
From: Allan Goodall <agoodall@a...>
Date: Fri, 06 Mar 1998 01:43:09 GMT
Subject: Re: FMA Skirmish game
On Tue, 3 Mar 1998 21:59:22 -0500, carlparl@juno.com (Carl J > Parlagreco) wrote: > I heard rumors that after the Fleet Book would be "Bugs Don't Surf". Is Jon did suggest this in one of his posts.
From: Ground Zero Games <jon@g...>
Date: Fri, 6 Mar 1998 08:48:09 +0000
Subject: Re: FMA Skirmish game
> I heard rumors that after the Fleet Book would be "Bugs Don't Surf". Is Kind of depends how I feel at the time as to which of several projects (BDS, FMA etc.) get pulled off the back burner first.... ;) Jon (GZG) > On Mon, 02 Mar 1998 20:54:42 -0500 Christopher Pratt
From: carlparl@j... (Carl J Parlagreco)
Date: Fri, 6 Mar 1998 18:18:50 -0500
Subject: Re: FMA Skirmish game
On Fri, 06 Mar 1998 00:15:54 +0000 Brian Bell <brian.bell@axom.com> writes: > I heard rumors that after the Fleet Book would be "Bugs Don't Surf". Yep, that's what it is. But it's still part of the whole grand universe we hold so dear.
From: carlparl@j... (Carl J Parlagreco)
Date: Fri, 6 Mar 1998 18:23:17 -0500
Subject: Re: FMA Skirmish game
Okay, so, what can I do to help? :-) On Fri, 6 Mar 1998 08:48:09 +0000 Ground Zero Games > <jon@gzero.dungeon.com> writes: