From: Thomas Barclay <Thomas.Barclay@s...>
Date: Fri, 13 Aug 1999 13:35:54 -0400
Subject: FMA Skirmish and skills
> Mr. Rutherford (Rick!) wrote: In their new miniatures game (called "Vor"), FASA figured out how to do something that no other game company has done yet: add a role-playing system to the miniatures game, so that players can improve their units in between games, and keep track of their units from one battle to the next. Even if there's nothing else to recommend the game, that will keep their players coming back for more. ** Rick, I have yet to see Vor, but I have seen such things in other games. It is a quaint GWism in Necromunda, Bloodbowl, and other games to do just that. ** My own 0.04 (I talk a lot) is that FMA-RPG and FMA-Skirmish should remain distinct. If we want to take the FMA-Skirmish rules as the "combat supplement" for an RPG, that would be fine, but let us leave FMA-Skirmish as what Jon seems to be aiming it for - a Skirmish game. If we want to work up some RPG concepts as a supplement (which makes a lot of sense, and I'd love to do.... I think the idea of role playing in the GZG verse is rife with possibility), then that is meat for another discussion.