[FMA] Skirmish

3 posts ยท Jan 30 2000 to Jan 31 2000

From: Denny Graver <den_den_den@t...>

Date: Sun, 30 Jan 2000 15:56:01 -0000

Subject: [FMA] Skirmish

I'm just wondering here what people consider a skirmish game, and how they see
FMA developing (assuming they know about it) or what they expect from it (if
they don't)

Here's my yardstick: Dirtside Company To Brigade Level Stargrunt Platoon to
Company FMA Skirmish Squad to Platoon FMA RPG Single to Squad

What level of detail should each trooper be characterised? Here I assume that
FMA would cover anything from Platoon level down to a single character, and
that the weaponry involved Should be expanded to show a difference between
weapons in the same general category.

Any thoughts?

From: Michael Brown <mwbrown@s...>

Date: Sun, 30 Jan 2000 10:31:39 -0800

Subject: RE: [FMA] Skirmish

Which rule set really flows from what each player is representing. An axiom of
military command is give orders one level below, and know what is happening
two levels below. IE A company commander give orders to his platoons and knows
where his squads are.

GAME: Level Role Dirtside Company To Brigade Level [Task Force Commander]
Stargrunt       Platoon to Company              [Platoon Leader/Company
Commander] FMA Skirmish Squad to Platoon [Squad Leader] FMA RPG Single to
Squad [Trooper]

Michael Brown

[quoted original message omitted]

From: Ground Zero Games <jon@g...>

Date: Mon, 31 Jan 2000 00:40:08 +0000

Subject: Re: [FMA] Skirmish

> I'm just wondering here what people consider a skirmish game, and how

FMA will (PROBABLY!!!) end up having two levels - single to squad as the
"normal" rules with a fairly high level of individual detail, plus a
stripped-down quick-and-dirty option for squad to platoon level (at
which it overlaps with the lower end of SGII force size).