[FMA&SG2] Incident at North Haven Part 2 (AAR)

1 posts ยท Aug 11 1999

From: Los <los@c...>

Date: Tue, 10 Aug 1999 20:57:57 -0400

Subject: [FMA&SG2] Incident at North Haven Part 2 (AAR)

I neglected to mention one thing. The previous FMA game was done with just 7
figures! And it as as dramatic to the participants as if there had been
hundreds. We played for maybe three hours. And Zack (my 10 yr old cousin) had
a grasp of the rule (if not the tactics) pretty quickly.

SO now the plot thickens. Intercepting the police transmission were the
ever-scheming Megacorp. They run all the mining franchises on the planet
and they immediately realized the potential of the find. AFter jamming all off
planet transmissions, they dispatched a CSF platoon (Corporate security force)
to nab the goods. SO now we have a situation where this lone squad of cops is
sitting on a dead alien and a black box while a platoon of CSF moves in (4
squads of 5 and an HQ) and they await help from the local army unit on the
planet (2 sqauds of 5, and HQ a Hoplite APC and a Hunter IFV).

We used an 8x4' map for this and just add some more rough terrain but not too
much. Both units were comprised of veteran squads (but the police who were in
the SE corner with the goods. The CSF set up with 2 squads surrounding the
building with another 2 in blocking positions. Everyone set up known.

The Army player (zack) deployed his forces on line with a vehicle on either
side and his infantry in the middle. He started out by trying to rush his
vehicle down the east edge of the board to relieve the beleaguered cops before
they were
assaulted. However the CSF had one GMS/P team and one IAVR so the
Hoplite ended up on it's back on fire fairly quickly. Again Zack got his
dander up and tried to rush the building with the IAVR in revenge. (Kids gotta
learn this ain't Warhammer). They ere cut to pieces by a squad which had been
initially suppressed then bypassed by the hoplite. The army squad ended up
pinned down in the open with were subsequently eliminated on later turns.
ACtion on the western front would proceed better for the army player where he
worked a squad and the IFV into
position in the woods and brought fire down on the GMS/P squad. This
would eventually lead to their destruction as they were whittled down by fire
on subsequent turns. The IAVR squad (occupying the center in the building) got
involved and started t cause the remaining army squad some discomfort for
which they were rewarded with several shots from the IFV. Zack's problem was
that he had to see to the utter destruction of one enemy squad before moving
on to the next even though it had ceased being effective turns ago. I'd say
"what the heck he's only a ten year old" but then again I've seen adult
players do this same thing as they ignore the objective just to cause enemy
casualties.

Meanwhile on the southern front, a CSF squad worked its way against the
hapless police. With only SMG (close range band 8" ONLY) there' wasn't much
they could do. The CSF close assaulted and the police fled before them. Out in
the open running away they were subsequently caught in a cross fire which cost
them one killed and one wounded before they could flee off the board.

So now it stood like this. ON the center and east, two complete CSF squads in
good position. In the south a third CSF squad in control of the objective. On
the South east corner the CSF HQ. In the north west, one slightly chewed Army
squad with an IFV in support and one destroyed csf squad. In the north one
rather frustrated army platoon HQ (LT, ECM and sniper) which sat on their ass
the whole time trying to make contact ("Apone?! Apone?! Goddammiit who's
firing?!")

Eventually Zack wisely decided to destroy the CSF HQ. But instead of doing it
ala long range fire he attempted to close with it ala W40K! It was as rewarded
from a shot in the ass from the IAVR squad thus snuffing out any hopes of
retreiving victory. The CSF began manuevering against the army remnants so
they wisely fled to the north.

This game took us about 3 hours and was great fun. As usually solid tactics
were rewarded with victory. We conduct a thorough AAR after each event in the
opes of teaching the players how to plan and execute to win.

SO ended scenario 2. The CSF evacuated the materials off to a secure storage
facility awaiting a fast ship to take it back to their corporate HQ on earth
for real study.

However all was not to end so easily. Somehow word got out about what was
going on. What's worse a Power armor section happened to be on world for some
training when the call came through to mobilize for an emergence recovery
operation. SOmehow the Army got word of where the aliens were being
temporarily kept. It was time for a raid on that underground facility. Back to
FMA>>>>