From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 25 Aug 1999 11:35:29 -0400
Subject: FMA SG2 CC Question
------------------------------ > Thomas Barclay wrote: > Scenario: away). > Then says "I combat move up to that figure or unit". Rolls, makes My decending list of preferences... 1. I say no CC. The guy didn't plan it out ahead. He gets there and takes a point blank in the face. Maybe next turn he can get a leader to give him an action. I don't think a firefight a point blank is cheesy. I have friends to whom this has happened to for real. After all firefights take place at 1 or 2 meters just like they do at 50 meters. (remember the apricot story?) ** Problem is the other unit had already activated - which probably really means was on his way to that position. So he has no action left. Let him fire anyway? Makes the defender look like a flying Wallenda, with two full move actions then a fire action (effectively). ** My problem with a firefight at under 2m (10m in SG2) is that I was under the impression that in FMA systems that close assault implies knives, pistols, and in SG2 grenades. So you really are having a close range FF by running a CC. 2. He can CC after a +2 reaction check but the defender gets a free reaction fire on him. (maybe no threat check on the defender or an option fora free withdrawl?) ** Even if the defender has activated? Why penalize the defender for poor planning on the attacker's part? ** Well, I wouldn't really want to, but the defender was (probably if we look at this as continuous rather than broken up by fake activations) moving to that positions, and the attacker just moved to it too. Here is what I eventually decided made sense: If you will be moving to within 3" of an enemy squad or figure (6m in FMA, 30m in SG2), then effectively you will be going for CC. If you decide to try this kind of a movement on the second half of your turn after doing something else, I'll let you make an initiation check normally (your normal roll). When you arrive however, your opponent will be allowed to attempt to engage you coming in - a free reaction fire. He'll test as normal reaction fire - Reaction roll at +2. If he makes it, he'll engage you at point blank range. You'll defend on a d4 (regardless of your movement). If you surive this, then you close assault. So, if you do this into the face of a prepared defender on OW, he'll test as normal (no +2), and if you do this in the face of an unactivated unit, he'll get his normal reaction fire test, plus this special test. So your odds of making it up to your opponent are pretty crappy. That should discourage this, but not make it impossible. If you make it, we fight a normal CC. Note, in general, if you can't see the close assault coming (it comes through woods or around a corner), I make you automatically stand for it - no roll required. Otherwise, after the enemy initiation, you should test to stand. Here is another question: You resolve CC initiation and stand-for-charge depending on odds ratios. If playing with spotting or double blind, you have no idea how many guys you are charging. So how do you resolve this? Buddy could think he's charging one guy, or he could be charging a platoon - he has no idea. I'd say if you don't have a good idea, test at +3 (simulates the fact uncertainty is worse than knowing in some cases). Tom