Hi guys, I'm going to run a bit of a playtest with a group from the Canberra
Games Society and I wanted to fill in a blank or two (this has probably been
dealt with by someone elses' post - so I'll appologise in advance).
The costings section of FMA refers to spread effect - how is this
applied to the actual game?
How is morale resolved - SG II has fairly good rules which I was
planning on using if I can figure out how to apply it to a small group as
opposed to a
squad....
If you are listening Jon????
> Hi guys, I'm going to run a bit of a playtest with a group from the
I'm listening... :-)
For spread effect, probably best to refer back to the many posts about this
over the last couple of weeks, and pick whatever idea sounds best to you! We
haven't yet decided which way to go on this.
Morale is also sonething that still needs a lot of work. If your "force"
consists of what is basically one small unit (eg: a squad of 6 or 8 troopers),
then you could apply a modified version of the SGII mechanism to
your entire force - as nasty things happen to the individual figures and
the overall situation, so the morale/confidence of the whole squad
decreases until one side or the other breaks and runs. Just random ideas at
this stage; let me know if you come up with something particularly good!