FMA necromunda scirmish level rules

14 posts ยท Feb 15 2001 to Mar 10 2001

From: Magnus Alexandersson <m96maal@m...>

Date: Thu, 15 Feb 2001 22:41:09 +0100

Subject: FMA necromunda scirmish level rules

Hi!

Just wondering if any of you guys have made any rules modifications to use
single model
units under the Stargrunt/FMA system?

I'd like to use the FMA system to simulate for example terrorist/counter
terrorist attacks with one group a side.

Ideas?

From: Beth Fulton <beth.fulton@m...>

Date: Fri, 16 Feb 2001 09:38:47 +1100

Subject: Re: FMA necromunda scirmish level rules

G'day Magnus,

> Just wondering if any of you guys have

What kind of things were you thinking of? You can pretty much use it as is,
there's not that much that requires you to be in a squad and you can easily
ignore those. We've played a dino hunt (4 "big game hunters", one each, and
a T-Rex) and it went very smoothly and the only rules added for that
were ones to do with wounding dinosaurs;)

But if there's anything in particular you're concerned about...

Cheers

Beth

From: Andrew Martin <Al.Bri@x...>

Date: Fri, 16 Feb 2001 15:32:01 +1300

Subject: Re: FMA necromunda scirmish level rules

> ///magnus wrote:

Have a look at the "Simply Skirmish" rules on my site. They're based on
FMA/FMC and are easy to integrate with the Fudge RPG.

From: Allan Goodall <agoodall@a...>

Date: Thu, 15 Feb 2001 22:50:27 -0500

Subject: Re: FMA necromunda scirmish level rules

On Thu, 15 Feb 2001 22:41:09 +0100, "Magnus Alexandersson"
> <magnus.alexandersson@smalands.lu.se> wrote:

> Just wondering if any of you guys have made any rules modifications to

By "FMA" system, do you mean the game system used in Stargrunt?

The reason I ask is that some of us are playtesting a game called,
confusingly, Full Metal Anorak. It's a skirmish level game using the FMA game
system in Stargrunt. Follow? The game system is called FMA, and this skirmish
game is also called FMA. *L* Yes, it is confusing.

At any rate, yes, there are people trying this. But it's going to be an actual
product. The playtest rules were posted here a while ago. Ask, and someone
will send them (though the playtest group has seen some of the more recent
changes; we could show them to you, but then we'd have to kill you...).

From: Brian Bell <bkb@b...>

Date: Fri, 16 Feb 2001 11:16:01 -0500

Subject: RE: FMA necromunda scirmish level rules

Yes. That is why I usually abreviate FMA Skirmish as FMASk.

-----
Brian Bell bkb@beol.net
-----

> -----Original Message-----
[snip]

> By "FMA" system, do you mean the game system used in Stargrunt?
[snip]

From: Ground Zero Games <jon@g...>

Date: Fri, 16 Feb 2001 19:15:03 +0000

Subject: RE: FMA necromunda scirmish level rules

> Yes. That is why I usually abreviate FMA Skirmish as FMASk.

So, should FMASk have a separate, "really cool" name (like Killzone,
Shockforce et al?) If yes, than anyone got any good ideas that haven't been
used already? I've brainstormed over this for hours with friends many
times, and no-one can think of anything that sums up the game and sounds
really good but hasn't already been taken!! ("Street Level" was an early idea,
but there were comments that it sounds
like a bad Leo Sayer album from the 70s.....  )  ;-)
Also, given the generic nature of the rules, we don't want a name that ties
it to too tightly to the urban/street/cyberpunky/necromundary type
skirmish alone.

We're open to suggestions!!

Jon (GZG)
> -----

From: Magnus Alexandersson <m96maal@m...>

Date: Fri, 16 Feb 2001 20:47:54 +0100

Subject: Re: FMA necromunda scirmish level rules

Counter Strike... =P

How about DMZ?

///magnus
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http://slaveone.cjb.net
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[quoted original message omitted]

From: Magnus Alexandersson <m96maal@m...>

Date: Fri, 16 Feb 2001 20:52:15 +0100

Subject: Re: FMA necromunda scirmish level rules

[quoted original message omitted]

From: Magnus Alexandersson <m96maal@m...>

Date: Fri, 16 Feb 2001 20:52:32 +0100

Subject: Re: FMA necromunda scirmish level rules

I'll check them out, thanks.

///magnus

From: Magnus Alexandersson <m96maal@m...>

Date: Fri, 16 Feb 2001 20:54:16 +0100

Subject: Re: FMA necromunda scirmish level rules

[quoted original message omitted]

From: Allan Goodall <agoodall@a...>

Date: 16 Feb 2001 14:15:53 -0800

Subject: RE: FMA necromunda scirmish level rules

> On Fri, 16 February 2001, Ground Zero Games wrote:

> ("Street Level" was an early idea, but there were comments that it

It was taken. *L* "Street Level" was a supplement to a cyberpunk style RPG.

> Also, given the generic nature of the rules, we don't want a name that

I'm thinking about it... I'm thinking about it...

You have a two syllable thing going. "Full Thrust", "More Thrust", "Dirt
side", "Star grunt". BDS will change that, but so far you have a "theme"
going.

It needs to convey fast paced action, a military theme, and science fiction.

That's a tough proposition, but you've managed it three times now...

It should also convey skirmish ground action. That makes it even harder.

Fireteam works, but it's been used before and it isn't "sci-fi".

Star Squad sounds like a bad '70s sci-fi sitcom.

Starsoldier has been done.

I'm going to think about it on the way home and see if I can come up with
something...

From: Ground Zero Games <jon@g...>

Date: Fri, 16 Feb 2001 23:34:49 +0000

Subject: RE: FMA necromunda scirmish level rules

> On Fri, 16 February 2001, Ground Zero Games wrote:

Yep, see the problem?  ;-)
> Fireteam works, but it's been used before and it isn't "sci-fi".

As per my last post, I'm not convinced it HAS been used, but as you say it's
not Skiffy; however we want something that ISN'T necessarily "just" skiffy if
we can.....
> Star Squad sounds like a bad '70s sci-fi sitcom.

Best of luck!!

;-)

From: Jeremy Seeley <jbs@A...>

Date: Fri, 16 Feb 2001 21:50:49 -0700

Subject: Re: FMA necromunda scirmish level rules

My ideas are:

From: Robert Makowsky <rmakowsky@y...>

Date: Sat, 10 Mar 2001 18:30:52 -0400

Subject: Re: FMA necromunda scirmish level rules

Man Down?