[FMA] Maximum Ranges [CLEAN STAMP]

5 posts ยท Jul 14 1999 to Jul 15 1999

From: Rick Rutherford <rickr@s...>

Date: Wed, 14 Jul 1999 08:51:43 -0400

Subject: [FMA] Maximum Ranges [CLEAN STAMP]

Here's an interesting question:

Why do rifles have maximum ranges in the FMA Skirmish rules?

Given the 1 inch = 2 yards ground scale, an 8-foot-long table will
represent 192 yards. Almost every weapon (with the exception of pistols) could
hit anything on that table, so instead of specifying a number of inches for
the maximum ranges, why not make maximum range =
line-of-sight?

From: Ground Zero Games <jon@g...>

Date: Wed, 14 Jul 1999 14:57:00 +0100

Subject: Re: [FMA] Maximum Ranges [CLEAN STAMP]

> Here's an interesting question:

Mainly 'cos giving most weapons a LOS range capability does not work well in
game terms. It kills movement and makes every game a turkey shoot. However,
see the range ideas I've just posted to the list a few minutes
ago.....

Jon (GZG)
> --

From: Rick Rutherford <rickr@s...>

Date: Wed, 14 Jul 1999 10:12:39 -0400

Subject: RE: [FMA] Maximum Ranges [CLEAN STAMP]

> On 7/14/99 9:57 AM, Ground Zero Games wrote:

Okay, so why not extend the range bands to include an "extreme range,"
with a d4 chance of hitting, and a range of 48", or long + 24"
(whichever is longer)?

One of the reasons I'm still arguing about this is that I can just see the
next episode of Murphy's Rules:

"In the FMA Skirmish system, the maximum range of a shotgun is 18 yards!"
:)

From: Barry Cadwgan <bcadwgan@f...>

Date: Thu, 15 Jul 1999 06:38:12 +1000

Subject: Re: [FMA] Maximum Ranges [CLEAN STAMP]

> Rick Rutherford wrote:

Unlimited weapon range does work very nicely in Crossfire (a set of WW2 squad
level rules) What you do is have LOTS of terrain so sight lines are not very
long.

> >
(whichever
> is longer)?

(chuckle)

From: Andrew Martin <Al.Bri@x...>

Date: Thu, 15 Jul 1999 18:41:32 +1200

Subject: Re: [FMA] Maximum Ranges [CLEAN STAMP]

My opinion is line of sight for long arms (rifles and MGs), with ranges for
side arms (shotguns, carbines, Pistols and snub pistols).

Then I would give the target an extra dice to help evade with. Unfortunately I
haven't figured out how to do this or even explain it well.