[FMA] Grenade and Explosive Damage

2 posts ยท Aug 17 1999 to Aug 18 1999

From: John C <john1x@h...>

Date: Tue, 17 Aug 1999 22:19:57 GMT

Subject: [FMA] Grenade and Explosive Damage

I'm gearing up for a playtest session of FMA next week, and relaized that the
extensive section on Grenades has no information on the damage that they do.
So, here's how we're going to do it:
0-1" 1D10 Impact
1-2" 1D8 Impact
2-3" 1d6 Impact
3-4" 1d4 Impact

This results in grenades throwing out shrapnel to about 24 feet -- I
have no
idea how accurate this is/isn't.  It is an easy way to do it, though,
and that's the important thing from my point of view.

How have/will others treated grenades?

From: Los <los@c...>

Date: Tue, 17 Aug 1999 21:02:29 -0400

Subject: Re: [FMA] Grenade and Explosive Damage

Your overall burst radius is pretty good. However I would combine the
0-2"
radius into one D12 since grenades usually have a good 5m kill radius, then
push your other bands up accordingly.(and just drop the d4) Now if you are
talking inside a room I would perhaps up all the lethalities. Now if we had
differnt
stances in the game like standing/prone that would effect the equation
also.

Los

> John C wrote:

> I'm gearing up for a playtest session of FMA next week, and relaized