From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Wed, 26 Sep 2001 20:09:21 +0200
Subject: Re: FMA DSII+ [ATTN: JON]
Roger Books replied to MWS regarding Brian Bell's DS-FMA system: > >Brian Bell has already the conversion - here's the URL: Realistic? In SF? Well... <G> I find Brian's game mechanics very elegant and easy to use during play (yes, I've tried them). Unfortunately they don't always succeed in duplicating the damage results of the chit draw system - and where they don't succeed, they do it in a way which reduces the "flavour" of the different weapon types by quite a lot :-( The main problems is that the difference between a D4 and a D6 is far, *far* smaller than the difference between 1 and 2 chits, and also considerably smaller than the difference between Yellow and Red chit validity (etc. for the other die sizes/chit validities). The effect is that the various weapons are *much* closer to one another in lethality than they are in the chit system, both when you look at weapons of the same type but of different sizes and when you look at weapons of the same size but of different types. (All/2 is much closer to Red than to Red+Yellow, too.) For example, look at a target with Armour/5A (Armour D12 in Brian's system). Using the chits a HEL/1 (Validity: Yellow) has a 4% chance to kill it (draw a BOOM), a HEL/5 has 21% chance to kill it, and a DFFG/5 at Close range (Validity: All*2) has 91% chance to kill it. Quite a difference, no? Using Brian's system the HEL/1 (Power D4, Impact D4) has 18% chance to kill this same target (almost as good as the HEL/5 used to be!), the HEL/5 (Power D12, Impact D4) jumps to 48%, but the DFFG/5 (Power D12, Impact D12) *drops* to a paltry 62%... and that's at *close* range. At longer ranges the HEL/5 beats the DFFG/5 - the DFFG/5 still kills more targets per *hit*, but the HEL/5 *hits* more often so scores more kills in total. Many weapons also get rather more lethal - particularly the size/1s and IAVRs (*not* "IVAR", please - Ivar is a Swedish man, IAVR is an Infantry Anti-Vehicle Rocket), most of which score 2-3 times more kills using Brian's system, and infantry firefights are just plain massacres. PA in particular get *far* more vulnerable than they are using the chits, and there's not much difference between Rifle and PA/APSW/Assault unless the target is dug-in. There is another DS-FMA system in testing, based on what Jon posted on this list some years back (Mars 7th, 1999). It is slower than Brian's system due to using multiplication rather than an immediate comparison of the die rolls, but it does a better job of retaining the respective characters of the various weapon families. (Still not an exact match, I'm afraid.) Jon, I tried to mail you yesterday but it bounced so I try asking through the list instead: is it OK if I post the current QDS version here on the main list? > It looks to me that with a little effort DS can be given much The problem is that by giving DS the same "look and feel" system as SG is that the different scales don't necessarily have the same look and feel - you risk giving a large-scale tank battle the same feel as a close-up-and-personal infantry firefight. Same problem as when you attempt to use Warhammer to re-fight large field battles, really :-/ Later,