FMA Discussion Points

3 posts · Jul 16 1999 to Jul 19 1999

From: Mike.Elliott@b...

Date: Fri, 16 Jul 1999 14:34:34 +0100

Subject: FMA Discussion Points

Hi all

With reference to Jon's request to stick to the core rules and getting them
right:

Removing the Reload chit - why not use a Task Roll for this?

ACTIONS So far I have the following list:

MOVE FIRE AIM ENGAGE IN CLOSE COMBAT COMMUNICATE TRANSFER ACTIVATION GO ON
OVERWATCH CHANGE WEAPON PREPARE WEAPON TREAT CASUALTY ATTEMPT TO REMOVE
SUPPRESSION REMOVE A RELOAD CHIT TAKE COVER DO NOTHING

Is this list complete? Are there any that should be added or removed?

When should Reaction Tests be taken? So far I have the following:

When isolated ("Where is everyone?") In order to enter close combat
("Chaaarge!!") To stand against an enemy attempting to enter close combat
("Look out boys, here they come!") Friendly casualty in line of sight ("Hey,
they’re shooting at us!") Moving through smoke

Any others?

Cheers

Mike

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th subj.?

From: Adrian Johnson <ajohnson@i...>

Date: Fri, 16 Jul 1999 10:00:07 -0400

Subject: Re: FMA Discussion Points

> ACTIONS

> MOVE

Shouldn't there be 2 types of MOVE action: Regular Move, and Fast Move?
Also, what about a "Dodging Move" - something like you get to move your
regular move, but it costs both your actions and you can't do anything else
- but you are harder to hit...

What about "Interrogate" - find out from a captured prisoner about enemy
"secrets" on the board, like mine counters, etc.

How about "Prepare Item" or "Repair Item" or "Use Item" as actions. For
example, picking a lock on a door (Cop sneaking into a gang building), setting
explosives, changing batteries in a found radio, etc etc etc. Lots of scenario
possibilities with this kind of thing, but there needs to be a mechanism for
interacting with stuff in the world other than weapons.

Are vehicles likely to come into this game - and if so, would they be
part of the core rules (police APC for example, or biker gangs on bikes)? If
so, what about "Driving/Piloting" as an action?  Or do we say that this
is an "expansion" sort of thing, and leave it alone for the present?

Would "Embark/Disembark" from a vehicle be a separate type of action?

> When should Reaction Tests be taken? So far I have the following:

How about:

When suffers a wound? When fired at by terror causing weapon (ie flame
thrower)?

That's it for now - maybe more later :)

From: Jonathan white <jw4@b...>

Date: Mon, 19 Jul 1999 08:59:32 +0100

Subject: Re: FMA Discussion Points

> On 16 Jul 99, at 14:34, Mike.Elliott@bull.co.uk wrote:
To perform any action other than move having been fired upon in the last or
current turn when not in cover. Even poorly trained soldiers generally aren't
daft enough to stand in the open trying to reload the rocket launcher when
under fire if they have cover to do it in nearby.

Note : Ran a 'session' of FMA skirmish over the weekend - will post a
couple fo things that came up in a separate message.

        TTFN
                        Jon