[FMA] Bar Fight

10 posts ยท Mar 21 2002 to Mar 22 2002

From: Laserlight <laserlight@q...>

Date: Thu, 21 Mar 2002 11:19:03 -0500

Subject: RE: [FMA] Bar Fight

From: John Crimmins johncrim@voicenet.com
> This got me thinking about an FMA scenario that could be a heck of a

No, but if it's set in a pirate bar--Port Royal, IIRC--then I remember
it fondly. My best dying soliloquy was "My treasure..[the entire melee
instantly pauses as everyone listens]...is buried...on the...island..of..."
<slumps forward and expires>

After a moment of dismay, the mob turned and blitzed the guy who'd stabbed
me...

Great fun.

From: John Crimmins <johncrim@v...>

Date: Thu, 21 Mar 2002 11:42:39 -0500 (EST)

Subject: RE: [FMA] Bar Fight

On Thu, 21 Mar 2002 11:19:03 -0500, "laserlight@quixnet.net"
<laserlight@quixnet.net> wrote:

> From: John Crimmins johncrim@voicenet.com
<slumps forward and expires>

This was a science fiction game, and obviously inspited by the Cantina scene
from Star Wars. Ahh, it'll come back to me eventually.

Oh, and that article that I was talking about is right here:

http://www.jtzone.net/surdu/article/0002/1

Very ingenious.

From: Michael Llaneza <maserati@e...>

Date: Thu, 21 Mar 2002 12:21:28 -0800

Subject: Re: [FMA] Bar Fight

That sounds like an old Yaquinto game, "Swashbuckler". That was one fun game!
It had all the swashbuclking moves like flipping tables at people, swinging
overhead on anything, bashing noggins with beer steins... all that good stuff.
It had a tavern map and a boarding party map.

There was also a scifi flavored variant.

I miss Yaquinto, they put out some good games. Excalibur has some of them back
in print, but they aren't making any more. Speaking of Yaquinto, did anyone
ever figure out how to play Timewar?

> John Crimmins wrote:

> On Thu, 21 Mar 2002 11:19:03 -0500, "laserlight@quixnet.net"
<laserlight@quixnet.net> wrote:
> From: John Crimmins johncrim@voicenet.com
<slumps forward and expires>
> This was a science fiction game, and obviously inspited by the Cantina

From: Brian Bilderback <bbilderback@h...>

Date: Thu, 21 Mar 2002 14:44:06 -0800

Subject: Re: [FMA] Bar Fight

> From: Michael Llaneza <maserati@earthlink.net>

> That sounds like an old Yaquinto game, "Swashbuckler". That was one fun

Thanks, now I want this game!

3B^2

From: Jon Davis <davisje@n...>

Date: Thu, 21 Mar 2002 18:08:50 -0500

Subject: Re: [FMA] Bar Fight

> Brian Bilderback wrote:

You and a whole lot of other people. I took a quick look on Ebay for completed
items. Two copies of Swashbuckler were sold last month. The winning bids were
over $50 USD.

It is a fun game and it's worth that much, especially if you play 'in
character'.

From: Brian Bilderback <bbilderback@h...>

Date: Thu, 21 Mar 2002 15:12:26 -0800

Subject: Re: [FMA] Bar Fight

> Jon Davis wrote:

> > Thanks, now I want this game!

eep.

> It is a fun game and it's worth that much, especially if you play

...........................(long pause)................................
*blink* *blink* If? Playing in character's a variable? I didn't get that
memo...... when was it declared optional?

TIC,

3B^2

From: Laserlight <laserlight@q...>

Date: Thu, 21 Mar 2002 18:38:44 -0500

Subject: Re: [FMA] Bar Fight

> >You and a whole lot of other people. I took a quick look on

well....maybe not *that* much.

> >especially if you play

3B^2 said:
> If? Playing in character's a variable? I didn't get that

It wasn't but you occasionally find some munchkin heretics who get
confused on this point--this is one good reason to carry a

From: Brian Bilderback <bbilderback@h...>

Date: Thu, 21 Mar 2002 15:55:32 -0800

Subject: Re: [FMA] Bar Fight

Laserlight in a Reply-To 3B^2 said:

> > If? Playing in character's a variable? I didn't get that

Again, I know I've mentioned it before, but if ANYONE on the list RPG's too,
and ever has to deal with munchkins, I *HIGHLY* recommend the "Munchin's

Guide to Power Gaming" by Steve Jackson. I almost hyperventilated laughing
when I first perused it in the store.

3B^2

From: Brian Burger <yh728@v...>

Date: Thu, 21 Mar 2002 15:59:12 -0800 (PST)

Subject: RE: [FMA] Bar Fight

> On Thu, 21 Mar 2002, John Crimmins wrote:

> Oh, and that article that I was talking about is right here:

Oh, very cool indeed. We've been throwing around ideas for
skirmish-level
scenery for ages around here, and I've made a couple of starts on the
usual modular-corridor stuff, but that's complex and pretty hard to do
actual rooms in.

Pizza-box style stuff would be really cool. Cut the doors in the same
places and you could lay out several boxes side-by-side for different
arrangements, and each box would have it's own arrangement of rooms and
corridors!

There's a pair of large pizza boxes in my recycling downstairs; I think I'm
going to dig them out and see what can be made of them. Start with grey spray
paint, my bits box, my colour printer, and we'll see... Pics sometime on my
website, with an article, if it turns out.

From: Adam Benedict Canning <dahak@d...>

Date: Fri, 22 Mar 2002 14:55:48 -0000

Subject: RE: [FMA] Bar Fight

> Date: Thu, 21 Mar 2002 11:19:03 -0500

I suspect that one was Swashbuckler and the SF one was Adventurer

Both from Yaquinto Games.

In the UK I understand one of the clubs runs a convention Asterix game using
the Swashbuckler rules rules.