From: John Crimmins johncrim@voicenet.com
> This got me thinking about an FMA scenario that could be a heck of a
No, but if it's set in a pirate bar--Port Royal, IIRC--then I remember
it fondly. My best dying soliloquy was "My treasure..[the entire melee
instantly pauses as everyone listens]...is buried...on the...island..of..."
<slumps forward and expires>
After a moment of dismay, the mob turned and blitzed the guy who'd stabbed
me...
Great fun.
On Thu, 21 Mar 2002 11:19:03 -0500, "laserlight@quixnet.net"
<laserlight@quixnet.net> wrote:
> From: John Crimmins johncrim@voicenet.com
<slumps forward and expires>
This was a science fiction game, and obviously inspited by the Cantina scene
from Star Wars. Ahh, it'll come back to me eventually.
Oh, and that article that I was talking about is right here:
http://www.jtzone.net/surdu/article/0002/1
Very ingenious.
That sounds like an old Yaquinto game, "Swashbuckler". That was one fun game!
It had all the swashbuclking moves like flipping tables at people, swinging
overhead on anything, bashing noggins with beer steins... all that good stuff.
It had a tavern map and a boarding party map.
There was also a scifi flavored variant.
I miss Yaquinto, they put out some good games. Excalibur has some of them back
in print, but they aren't making any more. Speaking of Yaquinto, did anyone
ever figure out how to play Timewar?
> John Crimmins wrote:
> On Thu, 21 Mar 2002 11:19:03 -0500, "laserlight@quixnet.net"
<laserlight@quixnet.net> wrote:
> From: John Crimmins johncrim@voicenet.com
<slumps forward and expires>
> This was a science fiction game, and obviously inspited by the Cantina
> From: Michael Llaneza <maserati@earthlink.net>
> That sounds like an old Yaquinto game, "Swashbuckler". That was one fun
Thanks, now I want this game!
3B^2
> Brian Bilderback wrote:
You and a whole lot of other people. I took a quick look on Ebay for completed
items. Two copies of Swashbuckler were sold last month. The winning bids were
over $50 USD.
It is a fun game and it's worth that much, especially if you play 'in
character'.
> Jon Davis wrote:
> > Thanks, now I want this game!
eep.
> It is a fun game and it's worth that much, especially if you play
...........................(long pause)................................
*blink* *blink* If? Playing in character's a variable? I didn't get that
memo...... when was it declared optional?
TIC,
3B^2
> >You and a whole lot of other people. I took a quick look on
well....maybe not *that* much.
> >especially if you play
3B^2 said:
> If? Playing in character's a variable? I didn't get that
It wasn't but you occasionally find some munchkin heretics who get
confused on this point--this is one good reason to carry a
Laserlight in a Reply-To 3B^2 said:
> > If? Playing in character's a variable? I didn't get that
Again, I know I've mentioned it before, but if ANYONE on the list RPG's too,
and ever has to deal with munchkins, I *HIGHLY* recommend the "Munchin's
Guide to Power Gaming" by Steve Jackson. I almost hyperventilated laughing
when I first perused it in the store.
3B^2
> On Thu, 21 Mar 2002, John Crimmins wrote:
> Oh, and that article that I was talking about is right here:
Oh, very cool indeed. We've been throwing around ideas for
skirmish-level
scenery for ages around here, and I've made a couple of starts on the
usual modular-corridor stuff, but that's complex and pretty hard to do
actual rooms in.
Pizza-box style stuff would be really cool. Cut the doors in the same
places and you could lay out several boxes side-by-side for different
arrangements, and each box would have it's own arrangement of rooms and
corridors!
There's a pair of large pizza boxes in my recycling downstairs; I think I'm
going to dig them out and see what can be made of them. Start with grey spray
paint, my bits box, my colour printer, and we'll see... Pics sometime on my
website, with an article, if it turns out.
> Date: Thu, 21 Mar 2002 11:19:03 -0500
I suspect that one was Swashbuckler and the SF one was Adventurer
Both from Yaquinto Games.
In the UK I understand one of the clubs runs a convention Asterix game using
the Swashbuckler rules rules.