FMA at EEC: was Re: [GZG] Re: GZG ECC X: Indy's AAR (parts 1&2)

3 posts ยท Feb 27 2007 to Feb 27 2007

From: Beth Fulton <beth.fulton@m...>

Date: Tue, 27 Feb 2007 12:20:00 +1100

Subject: RE: Re: FMA at EEC: was Re: [GZG] Re: GZG ECC X: Indy's AAR (parts 1&2)

G'day,

> At least with regard to ground troops. Starships are a bit

A wee bit, and its actually more difficult to capture the differences a that
level I guess. There are probably many reasons the SV aren't played as often
as other races, but watching the guys down here its at least partly because
you need to think very differently with them.

> Personally, I like the idea of playing something different.

So does that make u great minds or fools?;P;)

From: Allan Goodall <agoodall@a...>

Date: Mon, 26 Feb 2007 19:43:36 -0600

Subject: Re: Re: FMA at EEC: was Re: [GZG] Re: GZG ECC X: Indy's AAR (parts 1&2)

> On 2/26/07, Beth.Fulton@csiro.au <Beth.Fulton@csiro.au> wrote:

> So does that make u great minds or fools? ;P ;)

Does it have to be an either/or thing?

From: Jaime Tiampo <fugu@s...>

Date: Tue, 27 Feb 2007 10:49:07 -0800 (PST)

Subject: RE: Re: FMA at EEC: was Re: [GZG] Re: GZG ECC X: Indy's AAR (parts 1&2)

On Mon, February 26, 2007 5:20 pm, Beth.Fulton@csiro.au said:
> G'day,

Personally the SV are my favourite FT fleet. I think the biggest reason why
human is the most used in FT is that they've got the most varied rules. In the
end with SV you tend towards a single design as optimal.

Awhile ago I tried to add some more variety to the SV on the list and had a
few ups and downs. The basic issue being the difficulty in balancing the
systems since it essentially boils down to power allocation.