Kr'rt,
If we have to float a wall, better hope we have F.M. Atkinson present to do
his engineer magic.... or else we play outside in downtown Lancaster.
"Sir, Sensors show an enemy flotilla based around a BDN and a CVA closing from
the direction of the Pizza place..."
> At 02:13 PM 3/12/00 -0500, Tom B wrote:
Hmm.
So, is this going to be one of those scenarios where you use model kits for
the cap ships, and MicroMachines for the fighters? We could just use the
courtyard, though I suppose the hotel might protest a little....
In a message dated 3/12/00 10:06:32 PM Central Standard Time,
> ateske@HICom.net writes:
<< >If we have to float a wall, better hope we have F.M. Atkinson present to
do
> his engineer magic.... or else we play outside in downtown Lancaster.
Hmm.
So, is this going to be one of those scenarios where you use model kits for
the cap ships, and MicroMachines for the fighters? We could just use the
courtyard, though I suppose the hotel might protest a little....
> [quoted text omitted]
We once used a side parking lot of a mall for a BIG game, several hundred
ships. It was great, but the one game took all day, and it wasn't fully done
by the time we had to pack it in. the nice part was it allowed us to do
several fights, in different parts of a system, at the same time. The bad part
was we had to have a GM for each little battle, so not so many of us got to
play. It was an interesting day...
P.S. Some of the interesting things that came out of that day were...
1) The really big fleets weren't confronted, several times enemy fleets got
close enough to scout them, but got scared and didn't engage. The funny thing
was, some of these were made so big by using Weasel boats and dummies.
Deception allowed the winners to get the job done, for a lot cheaper price
than they would have paid by main force engagements.
2) The best ships were; small fast ships, in large squadrons, and the big
capitals. The small fast boats were able to strike at the place of their
choosing, and move quickly to the next engagement, and the heavies took damage
all day. We had destroyer to battlecruiser deaths all out of proportion to
their numbers.
3) Concentration on the objectives, rather than battle prowess, won the day.
The side that won made sure they could capture their objectives before they
worried about killing the enemy.
4) Big areas to play mean long-range is the king. Fighters didn't do all
that well in this battle, as they didn't get to engage very often. On the
other hand, the heavies got to shoot at long range, albeit with diminished
effect.
5) Never be the pursued in a stern chase, with an opponent who is
faster...<GRIN>
John
Sounds like GREAT fun!!!!
[quoted original message omitted]