Can I add my voice to the crowd by saying I can't help but think this is
vital? I'm looking ast one of my NSL/VOC tenders now - a fairly vital
game "prop". Fairly well defended but missing "bits". A couple of fighter
bays, but only one "ready"; fairly strong, but has a great deal of spare
passenger space (Marines or Hospital); a fair bit of defensive armoury,
but little on offense; a fairly-weel enabled Hyper-drive ("Tug"), and
able to look after most ships up to CL within it's own "MASS" but then depends
on fleet defense after that.
It's useless in a standard battle, of course....!
Steve P was quite righ to point out David Manley's stuff!
First of all  Thanks for all the enlightening inputs!
IÂve checked out the www.fas.org - under the US Navy, actually several
types were listed: some to ammunition, some to fuel, and there was even type
for repairing ships. If time permits IÂll try to check it out more throughly.
Greetings,
Akos Büky
> At 4:52 PM +0100 11/24/03, Büky Ãkos wrote:
Also check out http://www.hazegray.org/worldnav/
There's a large number of logistics ships that the USN has on standby for the
requirement to go
over shores or work in un-improved ports.
Further, ships for transporting vehicle cargo normally in peace time are
contracted as standby for additional transport capacity.
Container Ships that can unload themselves and another ship berthed right next
to them.
Flo-Flos or Float on Float off ships that can
transport lighters, harbor tugs and other craft from one strategic location to
another (how do you get the extra interface craft that you can need for a
military port to the new system?)
Lift-On Lift-Off ships for carry similar light
harbor transport and smaller vessels
Ro-Ro ships, Roll-On Roll-OffVehicel dock ships
capable of transporting large numbers of vehicles. Pull up to some kind of
quay and roll them off. Or move them to lighters that the ship can carry and
launch with it's built in cranes
LASH Barge ships capable of carrying large cargo type barges to other ports
unloading them there to allow them to be towed in to shore. The
pre-loaded cargo barges can be off-loaded by the
ship rather quickly and hustled to shallow
un-loading points by harbor tugs brought by the
above ships.
Crane Ships that have large long boom cranes capable of unloading other
vessels and handling other heavy lifting tasks that shore cranes would
normally handle.
Many of the above types combine Fuel, Containers
and un-crated vehicle loads as combinations of
equipment with helicopter landing pads as an additional method of moving
supplies off ship. All are characterized by being able to unload themselves
with little additional shore services that many more basic civilian ships
require. This of course does not include the Gator Carriers and other Military
Logistics ships we already talk about.
Then there are all the general cargo, container and bulk fuel ships that can
be handled by the equipment.
One day, I'd love to run a scenario where you have to move all these kinds of
vessels in and run an operation to land troops. A table nearby would have the
landing areas run in DirtSide scenarios and another table would show the map
of the system with rules for handling where task forces and pickets moved
around.