Fleet Iniative

2 posts ยท Mar 12 1997 to Mar 12 1997

From: Sprayform <sprayform.dev@n...>

Date: Wed, 12 Mar 1997 09:52:12 -0500

Subject: Fleet Iniative

I like the ideas Daryl posted,taking on board the O.K. gunfight results with
the drawing fire ideas wraps up the following (in my opinion)

1. Each ship rolls 1d6 iniative (having a larger fleet will result in a
greater number (and chance)of higher rolls, this might have been the concept
behind the published rules giving the advantage to the largest fleet 6's fire
first simultaneously and resolve damage to ships. 5's fire second....etc
           ----This has the right feel and is easy to play

   2. Any ship damaged by incoming fire (not missile/fighters/mine/nova
cannon) must return fire (if in range?)if it has not yet fired.
      This ties up one fire control . Targeting a battle-ship with 3
destroyers gives your other ships a turn to do the more important
things (ie senario)       Small ships will die but all literature/films
etc
are full of this type of       action (Massive ships tied down by the
suicidal/heroic freedom fighters       small ships; small ships having
to fire at well shielded big ships just because they are hot on their tails.)
           ----Simple rule works for the senario I envisioned last night

Jon (T.C.) SDL

From: W. Nitsche <bnitsche@u...>

Date: Wed, 12 Mar 1997 13:16:15 -0500

Subject: Re: Fleet Iniative

> On Wed, 12 Mar 1997, Sprayform wrote:

> I like the ideas Daryl posted ,taking on board the O.K. gunfight

Personally, when I've demoed FT I've always considered all damage taken during
the turn to be simultaneous. I disliked the rules that damage results are
taken immediately, with the sides taking turns on fire. That said, I'd like to
add a bit of an initiative system. I think having some sort of random
initiative would work best. The D6 suggestion does seem to work well and you
could either put out a die next to the ship or jot it down on the playsheet
before fire. But considering the length of a game turn (minutes in game
time?), I'd like to use something less equally random.

I'm personally thinking of using a couple copies of The Great Dalmuti as the
randomizer. If you're not familiar with it, the deck has twelve 12s, eleven
11s,...one 1. This way you still have a random element, with fire happening a
bit more simultaneously.