From: B Lin <lin@r...>
Date: Wed, 28 Jul 2004 14:14:47 -0600
Subject: Flanking Maneuver - was RE: % of front shots
Basic concepts for organizing a flanking maneuver:
You purchase units for the flanking force (standard cost) You then purchase
the "Flank Maneuver" for that force, cost is equal to the cost rating of the
SLOWEST unit type in the force, multiply cost rating(times base flank cost)
times the number of units to get the cost of the flank maneuver. (i.e. slow
units cost 3x, medium cost 2x and fast units cost 1x) I don't know what the
actual base flank cost should be,
perhaps 5-10 points per unit, but it would require play-test to
determine the actual balance point.
Decide which flank the force(s) will enter on.
After allocating points, each side declares if there are flank march(es)and
which side they are entering on and the point total for each force. If one
side (Side A) has no flank marches and the opponent has flank attacks to both
sides, then Side A sets up in a 24 MU diameter
circle of the exact center of the board and the opponent may set-up
forces on ANY side.
Non-flanking forces are set-up first, then flanking forces in order of
speed (High speed forces first) if forces are equal speed, the larger point
force sets up first. There is a minimum distance that new forces
must be set up from previously placed opposing units (24-36 MU perhaps).
If the flank is opposed (i.e. both players have a force entering from that
side) then the force sets up on the owning players side of the board on that
flank. If the flank is unopposed the force MAY set up in the flank area
anyhere up to the OPPONENT's side of the board. (with the
minimum 24-36 MU distance from previously placed opposing units)
So the setup rules will have take into account the extra space for
flanking with the non-flanking units setting up using the center section
of the board (perhaps the middle 40-60 mu) with 20-24 MU on either side
for flanking forces.
With this method you need to make decisions regarding whether to allocate
resources to cover your flanks or at least have to consider when purchasing
your force that you might be attacked from multiple directions and choose your
force structure appropriately.
____________
| |
| Flank |
|__________|
| |
| |
| |
Player A | Center | Player B
| |
|__________|
| |
| Flank |
|__________|
--Binhan
[quoted original message omitted]