Fixing Railguns

7 posts ยท Nov 24 1998 to Nov 25 1998

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Tue, 24 Nov 1998 14:04:09 -0800

Subject: Re: Fixing Railguns

Reading through the posts of the last few minutes, led me to revise this
slightly:

Class 1 RAILGUN - 1 MASS, 3-arc fire
Class 2 RAILGUN - 3 MASS, 2-arc fire
Class 3 RAILGUN - 9 MASS, 1-arc fire
POINT COST = 4 per MASS

From: Matthew Seidl <seidl@v...>

Date: Tue, 24 Nov 1998 15:16:33 -0700

Subject: Re: Fixing Railguns

> On Tue, 24 Nov 1998 14:04:09 -0800, Sean Bayan Schoonmaker writes:

With which range brackets, damage, rerolls, etc? There've been so many
proposals today I've lost count.

From: Steven Arrowsmith <arrowjr@u...>

Date: Tue, 24 Nov 1998 17:24:33 -0500 (EST)

Subject: Re: Fixing Railguns

I guess I need to throw in my two cents as a Kra'Vak player..I do like what I
am seeing going on, but I think we have lost sight of the goal.. In More
Thrust is shows that Vo'Bok Class Light Cruisers were able to
mount two class 3 and two class 1s - if we use this system, or some of
the others I have seen today, thats going to be one big light cruiser..
We need to look at the whole piture - how does these railgun stats fit,
with the armour/hull rules and thrust ratings? We should not be trying
to balance the Kra'Vak and Human weapons, thats what points are for..Just look
at the fleet book, are the NSL and the FSE balanced?

Ok, I will get off my soapbox now..

Steven

> On Tue, 24 Nov 1998, Sean Bayan Schoonmaker wrote:

> Reading through the posts of the last few minutes, led me to revise

From: John Leary <john_t_leary@y...>

Date: Tue, 24 Nov 1998 17:04:48 -0800

Subject: Re: Fixing Railguns

Greetings, Among the mighty gathering here comes a small voice that says:

"Has anyone just picked a Kra'Vak ship, and built it under the
current (MT+FT2.5) rules and play tested it."

Bye for now,

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Tue, 24 Nov 1998 21:27:42 -0800

Subject: Re: Fixing Railguns

> I guess I need to throw in my two cents as a Kra'Vak player..I do like

Good point, but the alternative to larger mass is larger point cost. It has to
be one way or the other for balance. It really doesn't matter which.

From: Steven Arrowsmith <arrowjr@u...>

Date: Wed, 25 Nov 1998 09:46:18 -0500 (EST)

Subject: Re: Fixing Railguns

I vote for higher point value, we have always played 2 Human to 1 Kra'Vak
ship, so it would not change the game play that much..

SA

> On Tue, 24 Nov 1998, Sean Bayan Schoonmaker wrote:

> >I guess I need to throw in my two cents as a Kra'Vak player..I do
It has
> to be one way or the other for balance. It really doesn't matter

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Wed, 25 Nov 1998 07:51:49 -0800

Subject: Re: Fixing Railguns

> I vote for higher point value, we have always played 2 Human to 1

I think that you're right in this, and I'm going to revise my suggestions
accordingly. I was using mass for no other reason than it was the "nearest"
thing to modify.