From: John Atkinson <johnmatkinson@y...>
Date: Mon, 01 Mar 1999 09:37:06 -0500
Subject: First Scenario
This scenario was run Friday night. Kra'Vak were run by Kr'rt, and John Wilkes (not on list) ran the Imperials. Both sides were more or less kept in dark about the other's intentions, capabilities, and victory conditions. The Kra'Vak were told this was a surprise encounter in territory they thought secure. NRE Summary: In late 2184 the NRE captured a Patrol Cruiser somewhat intact. 12 EMP missles will do this. Unfortunately, all the computers were blown out, and so all they got was the basic hardware and some prisioners. Comparing hard-copy backups and interrogating the prisioners, the NRE learned of a refueling station within striking distance. More importantly, they learned there were no warships on station as the K'V believed the area secure. They launched an immediate Trojan Horse operation using their Patrol Cruiser, with Human technology wired in to replace destroyed components. The refitted ship was unarmed, but could transport a full company of Stratores--elite Powered Armor troops. To make a long story short, they took the station and are busilly ripping out anything electronic and loading it onto a fast transport (Thrust 6 medium freighter, basically). There's a full Heavy Battle Squadron and a Destroyer Squadron guarding them while this is carried out. The intention is to destroy the station before leaving (assume the station has 100 Damage Points and no shields or armor. Only system which requires a system check is the reactor.) Then the Recon Corvette picks up some incoming blips... Kra'Vak Summary: The squadron is coming in to refuel prior to commencing probing operations against the Hu'Man clan Rho'Ma'Oi. As far as they know there is no enemy activity in this sector. But then long-range sensors pick up a lot of ships, including one bigger than any K'V ship assigned to this sector so far... Setup: K'V set up on one side of table in desired formation, at vector up to 2xthrust of slowest ship. NRE set up on other side, velocity and vector at player discretion. Board is floating. If the K'V move 100 inches forward from their start position, they come within sensor and range of the station. Station has a Kra'Vak refueling ship, a Patrol Cruiser, and a Human Fast Transport docked to it. Not transmitting or acknowledging any commo. The refuelling ship is streaming air. A ship which gets too far away from the station to 'float' the board and keep the station on the board (once the station is on the board in the first place) is considered to have broken off. Action all takes place within the Jump Limit. Neither player will have access to other's summary or victory conditions. Kra'Vak Victory Conditions will not be revealed entirely until the station is in sensor range and he realizes what is going on. Victory Conditions: NRE: It will take ten turns to load all the computor equipment. Primary Objective: Offload the computors and get that Fast Transport out of here! Secondary Objective: Preserve the Patrol Cruiser and your capital ships. Kra'Vak Objective: You don't have the fuel to go home. This is victory or death time. Objective is to preserve your capital ships--these are precious resources of the Clan Warfleet. (Note: If K'V player either recaptures the refuelling vessel, or has escorts intact, he can skim the gas giant for enough fuel to go home, at least. Further operations in this sector are out of the question, regardless). Order of Battle NRE: HvyBatRon 4: 1xDNL, 2xCG, 1xCME, 1xCMG, 1xCRS, 2xInterceptor Squadrons DesRon 5: 2xDDL, 2xDDG, 1xDDE Mandatores Task Force: 1xPatrol Cruiser, 1xFast Transport K'V Squadron 322 OOB 1xDreadnought 1xLight Carrier 1xHeavy Cruiser 1xHunter 2xDestroyers 2xFrigates 2xCorvettes 6xHeavy Fighter Squadrons All these are using the designs on my home page. Patrol Cruiser is missing it's weapons and is limited to 1/2 thrust for maneuvering. I don't have a play-by-play, but in general terms, The Kra'Vak came in slowly and cautiously, and engaged the Imperial squadron, which was also moving slowly. The Imperials totally flubbed their SML shots, and so they kinda got smashed. The Dreadnought went down in about two turns of fire concentrated on it. The Imperials spread their fire among the smaller ships, whacking (IIRC--I didn't take notes) all the escorts. The Kra'Vak fighters were also causing considerable trouble as well--Kr'rt remarked he wasn't used to having fighter superiority. The CME was a priority as soon as Kr'rt found out what it was, and it went down in short order. By the time the Imperials managed to disengage, they had lost all but a CG and the destroyer squadron (only one of whose ship's was damaged somewhat). However, the BatRon did delay the Kra'Vak long enough to load 80% of the computor parts and the Kra'Vak were moving so fast toward the station that when they set off on a tangential vector, the Mandatores could escape. Kra'Vak decisive victory (and they got the prize) on the tactical side. Strategically, it was probably a good trade--alien tech for a handful of ships, but the price was damned steep.