First Scenario

1 posts ยท Mar 1 1999

From: John Atkinson <johnmatkinson@y...>

Date: Mon, 01 Mar 1999 09:37:06 -0500

Subject: First Scenario

This scenario was run Friday night. Kra'Vak were run by Kr'rt, and John Wilkes
(not on list) ran the Imperials. Both sides were more or less kept in dark
about the other's intentions, capabilities, and victory conditions. The
Kra'Vak were told this was a surprise encounter in territory they thought
secure.

NRE Summary: In late 2184 the NRE captured a Patrol Cruiser somewhat intact.
12 EMP missles will do this. Unfortunately, all the computers were blown out,
and so all they got was the basic hardware and some prisioners.
Comparing hard-copy backups and interrogating the prisioners, the NRE
learned of a refueling station within striking distance. More importantly,
they learned there were no warships on station as the K'V believed the area
secure. They launched an immediate Trojan Horse operation using their Patrol
Cruiser, with Human technology wired in to replace destroyed components. The
refitted ship was unarmed, but could
transport a full company of Stratores--elite Powered Armor troops.  To
make a long story short, they took the station and are busilly ripping out
anything electronic and loading it onto a fast transport (Thrust 6 medium
freighter, basically). There's a full Heavy Battle Squadron and a Destroyer
Squadron guarding them while this is carried out. The intention is to destroy
the station before leaving (assume the station has 100 Damage Points and no
shields or armor. Only system which requires a system check is the reactor.)
Then the Recon Corvette picks up some incoming blips...

Kra'Vak Summary: The squadron is coming in to refuel prior to commencing
probing operations against the Hu'Man clan Rho'Ma'Oi. As far as they know
there
is no enemy activity in this sector.  But then long-range sensors pick
up a lot of ships, including one bigger than any K'V ship assigned to this
sector so far...

Setup: K'V set up on one side of table in desired formation, at vector up to
2xthrust of slowest ship. NRE set up on other side, velocity and vector at
player discretion. Board is floating. If the K'V move 100 inches forward from
their start position, they come within sensor and range of the station.
Station has a Kra'Vak refueling ship, a Patrol Cruiser, and a Human Fast
Transport docked to it. Not transmitting or acknowledging any commo. The
refuelling ship is streaming air. A ship which gets too far away from the
station to 'float' the board and keep the station on the board (once the
station is on the board in the first place) is considered to have broken off.
Action all takes place within the Jump Limit. Neither player will have access
to other's summary or victory conditions. Kra'Vak Victory Conditions will not
be revealed entirely until the station is in sensor range and he realizes what
is going on.

Victory Conditions:
NRE:   It will take ten turns to load all the computor equipment.
Primary Objective: Offload the computors and get that Fast Transport out of
here! Secondary Objective: Preserve the Patrol Cruiser and your capital ships.

Kra'Vak Objective: You don't have the fuel to go home. This is victory
or death time.  Objective is to preserve your capital ships--these are
precious resources of the Clan Warfleet. (Note: If K'V player either
recaptures the refuelling vessel, or has escorts intact, he can skim the gas
giant for enough fuel to go home, at least. Further operations in this sector
are out of the question, regardless).

Order of Battle NRE: HvyBatRon 4: 1xDNL, 2xCG, 1xCME, 1xCMG, 1xCRS,
2xInterceptor Squadrons DesRon 5: 2xDDL, 2xDDG, 1xDDE Mandatores Task Force:
1xPatrol Cruiser, 1xFast Transport

K'V Squadron 322 OOB 1xDreadnought 1xLight Carrier 1xHeavy Cruiser 1xHunter
2xDestroyers 2xFrigates 2xCorvettes 6xHeavy Fighter Squadrons

All these are using the designs on my home page. Patrol Cruiser is
missing it's weapons and is limited to 1/2 thrust for maneuvering.

I don't have a play-by-play, but in general terms, The Kra'Vak came in
slowly and cautiously, and engaged the Imperial squadron, which was also
moving slowly. The Imperials totally flubbed their SML shots, and so they
kinda got smashed. The Dreadnought went down in about two turns of fire
concentrated on it. The Imperials spread their fire among the
smaller ships, whacking (IIRC--I didn't take notes) all the escorts.
The Kra'Vak fighters were also causing considerable trouble as
well--Kr'rt remarked he wasn't used to having fighter superiority.  The
CME was a priority as soon as Kr'rt found out what it was, and it went down in
short order. By the time the Imperials managed to disengage, they had lost all
but a CG and the destroyer squadron (only one of whose ship's was damaged
somewhat). However, the BatRon did delay the Kra'Vak long enough to load 80%
of the computor parts and the Kra'Vak were moving so fast toward the station
that when they set off on a tangential vector, the Mandatores could escape.

Kra'Vak decisive victory (and they got the prize) on the tactical side.
Strategically, it was probably a good trade--alien tech for a handful of
ships, but the price was damned steep.