From: Dom Mooney <cybergoths@d...>
Date: Fri, 12 Mar 2004 07:50:46 +0000
Subject: First Clash - a Power Projection:Escort/Fleet scenario
Hi all, Neil McGurk sent me this scenario for your entertainment. He'd love to hear comments on what you think of it. It can be played with either Power Projection: Fleet or Power Projection: Escort. However, you will need the SSDs from Escort for the ship data. Cheers, Dom ------ First Clash - A scenario by Neil McGurk Background ---------- General During the first weeks of the 5th Frontier War (FFW) large numbers of paired Zhodani ships crossed the borders into the 3rd Imperium. Their main primary mission was intelligence gathering but a close second was the disruption of naval forces and their supplies. This is the encounter between one pair of Zhodani ships endeavouring to fulfil both mission objectives prior to returning too base. Imperial You have command of a small newly formed Task Force on its initial training mission. The aim of this mission is to bind the individual ships into an independent commerce raider unit for when the next Frontier War starts. To allow full independence to the task force you have been allocated a Tender/Tanker. You are currently practising formation manoeuvres in a quiet corner of the system. Zhodani Having carried out your allotted 24 hours of intelligence gathering, in this system, you were preparing to leave when an Imperial task force was spotted. The task force looks to be on a training mission and includes a Tender/Tanker. You have decided that as the War has started you will take this opportunity to strike at the Imperial naval forces and their supplies in the system. Set-up ------- Imperial Forces The forces set-up within 12MU of the centre of the playing area. The arrangement of the individual ships is at the discretion of the controlling player(s). As the FFW has not officially started, all ships are not at âfighting quarters.â To bring a ship up to âfighting quartersâ roll a D6 at the start of the turn. If the result is equal or under the turn number the ship may fire as normal. If the roll is greater than the turn number, no offensive weapon systems may be used but defensive systems may. No ship may have an initial velocity greater than three MU/turn. Zhodani Forces Having seen the Imperial set-up the Zhodani forces can be placed at any point around the Imperial forces but no closer than 30MU. No Zhodani ship may have an initial velocity greater than six MU/turn. Forces Imperial -------- 3 x Chrysanthemum Class Destroyer Escort (DE) 3 x Fer-De-Lance Class Destroyer Escort (DE) 1 x PF Sloan Class Fleet Escort (FE) 1 x Knight Class Tender/Tanker (TT) (use the Zhodani Chtierabl Class Tender/Tanker TT) Zhodani ------- 1 x Zhdiak Class Light Destroyer (DL) 1 x Midu Agashaam Class Destroyer (DD) (*) [(*) Dom's comments - This is an Imperial ship (26 points) being used in place of a Zhodani one. You could try substituting a Vlezhdatl Class Pocket Strike Cruiser (slightly weaker at 20 points) or 2 Plokl Escorts (slightly stronger at 28 points and a nasty missile load out) if you don't want to use an Impie ship for the Zhodani. If you do, let us know how it goes, because we haven't. I think that the Plokl's will tip this toward the Zhodani quite heavily.] Victory Conditions ------------------- Imperial Major Victory Both Zhodani ships destroyed with no Imperial ships destroyed. Minor Victory Both Zhodani ships destroyed with no more that two Imperial ships destroyed not including the Tender/Tanker. Draw Tender/Tanker badly damaged (over half hull boxes checked), at least two other Imperial ship destroyed and one Zhodani ship destroyed. Zhodani Major Victory Imperial Tender/Tanker destroyed, one other Imperial ship destroyed and both Zhodani ships escape. Minor Victory Imperial Tender/Tanker badly damaged (over half hull boxes checked) and at least one Zhodani ship escapes. Designers Notes