firing arcs

1 posts ยท Nov 11 1999

From: GBailey@a...

Date: Thu, 11 Nov 1999 07:07:14 EST

Subject: Re: firing arcs

Thanks for clearing this up and showing me where the rules covering this are.
I guess I should read the rules once in awhile.:)

I asked this because someone (yes, you who are on the list), fired two pulse
torpedoes at my ship as I was almost dead center to the line between FP & AP
arcs, but both launchers did not overlap in arcs (FP F FS, AP A AS). I didn't
think this was right but didn't want to stop the game to look for the rules
covering this.

Glen

Date: Wed, 10 Nov 1999 13:57:41 -0600
From: devans@uneb.edu
Subject: RE: tugs and firing arcs

***
> Can a target be in two arcs at the same time if it happens to

typically you decide on the arc, either by rolling or the defender choosing.
This is what FT2 says IIRC.

- -= tim jones =-
***

Of course, Tim's answer is perfect, but I'll get pedantic in case you miss the
point.

Effectively, your ship CAN'T be in two arcs at the same time. Mathematically,
it must be in one or the other arc, or on the line between same.

Pg.9, Core Rules, FTII: NOTE that it is the CENTRE of the model, or the centre
of its stand if its mounted on one, that is used to determine the exact
location of the ship itself; all distance and ranges are similarly measured
from this centre point.